private void timer1_Tick(object sender, EventArgs e) { End_game_check?.Invoke(); if (end_game == false) { _ticks = true; if (_ticks == true) { Move_Figure_down?.Invoke(); panel1.Invalidate(); _ticks = false; } } else { timer1.Stop(); MessageBox.Show("Koniec Gry"); } }
private void Timer_Tick(object sender, EventArgs e) { End_game_check?.Invoke(); if (Game_over == false) { timerticks = true; if (timerticks == true) { Move_Figure_down?.Invoke(); panel_field.Invalidate(); timerticks = false; } } else { panel_field.Invalidate(); Load_Panel?.Invoke(); timer1.Stop(); panel_field.Invalidate(); button_start.Enabled = true; } }