public void captureSlave() { NPCCharList.CharRetainers.Add(NPCCharList.CharMonster [0]); NPCCharList.CharRetainers [NPCCharList.CharRetainers.Count - 1].isSlave = true; NPCCharList.CharRetainers [NPCCharList.CharRetainers.Count - 1].isRecruited = true; NPCCharList.CharRetainers [NPCCharList.CharRetainers.Count - 1].isMonster = false; NPCCharList.CharRetainers [NPCCharList.CharRetainers.Count - 1].cityJobs = NPCData.Jobs.CastleRest; NPCCharList.CharRetainers [NPCCharList.CharRetainers.Count - 1].currentHealth = 10; fileRulesNPC npcrules = new fileRulesNPC(); RulesNPC.savedRules.Add(npcrules); RulesNPC.savedRules [RulesNPC.savedRules.Count - 1].id = NPCCharList.CharRetainers [NPCCharList.CharRetainers.Count - 1].charID; RulesNPC.savedRules [RulesNPC.savedRules.Count - 1].idx = NPCCharList.CharRetainers.Count - 1; NPCCharList.CharMonster.Clear(); endTurn.endTurn(); }
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void goBase() { if (endTurnControl == false) { SceneManager.LoadScene(3); } else { endTurnControl = false; endTurn.endTurn(); } }