public void playerDied(Player deadPlayer) { gameEnded = true; /*player1.ClearAll(); * player2.ClearAll(); * * if (contextCard) * contextCard.transform.localScale = Vector3.zero;*/ if (deadPlayer == localPlayer) { LocalHasLost = true; yourTurnText.GetComponent <Text>().text = "Vous avez perdu !"; SoundManager.Instance.PlayDefeatSound(); DOTween.Sequence() .Append(yourTurnText.DOLocalMove(new Vector3(0f, 285f, 0f), 1.0f).SetEase(Ease.OutBounce)); } else { LocalHasLost = false; yourTurnText.GetComponent <Text>().text = "Victoire !"; SoundManager.Instance.PlayVictorySound(); DOTween.Sequence() .Append(yourTurnText.DOLocalMove(new Vector3(0f, 285f, 0f), 1.0f).SetEase(Ease.OutBounce)); } End.ShowPanel(); }