// Start is called before the first frame update void Start() { boar = GameObject.FindGameObjectWithTag("Boar").GetComponent <Boar>(); if (!boar) { Debug.Log("BOAR IS NULL"); } endRace = GameObject.FindGameObjectWithTag("SceneTrigger").GetComponent <EndRace>(); if (!endRace) { Debug.Log("END TRIGGER IS NULL"); } countDownTimeRemaining = countDownTime; }
// Start is called before the first frame update void Start() { boar = GameObject.FindGameObjectWithTag("Boar").GetComponent <Boar>(); if (!boar) { Debug.Log("BOAR IS NULL"); } endRace = GameObject.FindGameObjectWithTag("SceneTrigger").GetComponent <EndRace>(); if (!endRace) { Debug.Log("END TRIGGER IS NULL"); } countDownTimeRemaining = countDownTime; secondsTimeRemaining = Mathf.FloorToInt(raceTime % 60); minutesTimeRemaining = Mathf.FloorToInt(raceTime / 60); }