Exemple #1
0
        public void SendRaidDefenseComplete(CampaignMissionVO raidMission, Action endRaidCallback, EndPvEBattleTO endBattleTO)
        {
            CampaignMissionVO currentRaid = Service.Get <CurrentPlayer>().CurrentRaid;

            if (GameUtils.SafeVOEqualityValidation(raidMission, currentRaid))
            {
                RaidDefenseCompleteRequest request = new RaidDefenseCompleteRequest(endBattleTO, this.finalWaveIdOfLastDefense);
                RaidDefenseCompleteCommand raidDefenseCompleteCommand = new RaidDefenseCompleteCommand(request);
                raidDefenseCompleteCommand.AddSuccessCallback(new AbstractCommand <RaidDefenseCompleteRequest, RaidDefenseCompleteResponse> .OnSuccessCallback(this.OnRaidCompleteSuccessWrapper));
                this.onRaidEndCallback = endRaidCallback;
                Service.Get <ServerAPI>().Sync(raidDefenseCompleteCommand);
                this.finalWaveIdOfLastDefense = "";
                return;
            }
            Service.Get <StaRTSLogger>().Error("Ended Raid Defense does not match the current raid.Ended: " + this.GetUidToLog(raidMission) + ", Scheduled: " + this.GetUidToLog(currentRaid));
        }
 public RaidDefenseCompleteRequest(EndPvEBattleTO endBattleTO, string finalWaveId) : base(endBattleTO.Battle, endBattleTO.SeededTroopsDeployed, endBattleTO.DefendingUnitsKilled, endBattleTO.AttackingUnitsKilled, endBattleTO.DefenderGuildUnitsSpent, endBattleTO.AttackerGuildUnitsSpent, endBattleTO.LootEarned, endBattleTO.BuildingHealthMap, endBattleTO.BuildingUids, endBattleTO.UnarmedTraps, endBattleTO.ReplayData)
 {
     this.lastWaveId = finalWaveId;
 }