Exemple #1
0
 /// <summary>
 /// Called at the end of a level when there is a weapon to upgrade. Adds the weaponToUpgrade to a list of weapons that will be upgraded by the WeaponsMKManager
 /// </summary>
 /// <param name="weaponToUpgrade"></param>
 public void AddWeaponToTempList(EndOfLevelUnlockManager.WeaponUpgrade weaponToUpgrade)
 {
     weaponsToUpgrade.Add(weaponToUpgrade);
 }
Exemple #2
0
    /// <summary>
    /// Any weapon that has to be upgraded is passed to this method. It checks to see which weapon has been passed in and then applies the neccessary upgrade.
    /// </summary>
    /// <param name="weapon"></param>
    public void UnlockWeaponSkin(EndOfLevelUnlockManager.WeaponUpgrade weapon)
    {
        string weaponType = weapon.weaponToUpgrade.ToString();


        if ((int)weapon.mkValue > gameControlls.ReturnAWeaponsMKValue(weaponType)) //Only upgrade a weapon if the MK value you are upgrading to is HIGHER than the current mk value.
        {
            switch (weaponType)
            {
            case "STEAM_HAMMER":
                steamHammerWeaponSkin.SetMaterialByIndex((int)weapon.mkValue);
                steamHammerMKPage.SetTextureByIndex((int)weapon.mkValue);

                if ((int)weapon.mkValue == 1)
                {
                    GameControlls.Instance.UnlockSteamAchievement(SteamAchievementsNames.HARD_AS_NAILS);
                }
                else if ((int)weapon.mkValue == 2)
                {
                    GameControlls.Instance.UnlockSteamAchievement(SteamAchievementsNames.SEEING_STARS);
                }
                break;

            case "STEAM_CANNON":
                steamCannonWeaponSkin.SetMaterialByIndex((int)weapon.mkValue);
                steamCannonMKPage.SetTextureByIndex((int)weapon.mkValue);
                if ((int)weapon.mkValue == 1)
                {
                    GameControlls.Instance.UnlockSteamAchievement(SteamAchievementsNames.HOT_AIR);
                }
                else if ((int)weapon.mkValue == 2)
                {
                    GameControlls.Instance.UnlockSteamAchievement(SteamAchievementsNames.BLOW_ME);
                }
                break;

            case "STEAM_MAGNET":
                steamMagnetWeaponSkin.SetMaterialByIndex((int)weapon.mkValue);
                steamMagnetMKPage.SetTextureByIndex((int)weapon.mkValue);
                if ((int)weapon.mkValue == 1)
                {
                    GameControlls.Instance.UnlockSteamAchievement(SteamAchievementsNames.PUSH_ME);
                }
                else if ((int)weapon.mkValue == 2)
                {
                    GameControlls.Instance.UnlockSteamAchievement(SteamAchievementsNames.FATAL_ATTRACTION);
                }
                break;

            case "STEAM_RAILGUN":
                steamRailGunWeaponSkin.SetMaterialByIndex((int)weapon.mkValue);
                steamRailGunMKPage.SetTextureByIndex((int)weapon.mkValue);
                if ((int)weapon.mkValue == 1)
                {
                    GameControlls.Instance.UnlockSteamAchievement(SteamAchievementsNames.MAVERICK);
                }
                else if ((int)weapon.mkValue == 2)
                {
                    GameControlls.Instance.UnlockSteamAchievement(SteamAchievementsNames.JACKAL);
                }
                break;

            case "TESLA_RAY":
                teslaRayWeaponSkin.SetMaterialByIndex((int)weapon.mkValue);
                teslaRayMKPage.SetTextureByIndex((int)weapon.mkValue);
                if ((int)weapon.mkValue == 1)
                {
                    GameControlls.Instance.UnlockSteamAchievement(SteamAchievementsNames.GIVES_FOCUS);
                }
                else if ((int)weapon.mkValue == 2)
                {
                    GameControlls.Instance.UnlockSteamAchievement(SteamAchievementsNames.MAKES_STRONGER);
                }
                break;

            case "STEAM_SAW":
                steamSawWeaponSkin.SetMaterialByIndex((int)weapon.mkValue);
                steamSawMKPage.SetTextureByIndex((int)weapon.mkValue);
                if ((int)weapon.mkValue == 1)
                {
                    GameControlls.Instance.UnlockSteamAchievement(SteamAchievementsNames.LOVE_SAW);
                }
                else if ((int)weapon.mkValue == 2)
                {
                    GameControlls.Instance.UnlockSteamAchievement(SteamAchievementsNames.PART_OF_ME);
                }
                break;
            }

            gameControlls.UpgradeWeaponValue(weaponType, (int)weapon.mkValue);
        }
    }