public void SendGameOver() { List <PlayerInfo> ranking = (from player in Game.Room.Players orderby player.GetScore() select player.ToInfo()) .ToList(); var endGame = new EndGamePacket(ranking); foreach (Player player in Game.Room.Players) { player.Connection.Send(endGame); } }
public void OnEndGame(EndGamePacket endGame) { endGameTarget = endGame.WinnerId; }