public void ResetPlayer() { this.isDead = false; this.health = MaxHealth; SpriteRenderer sr = GetComponent <SpriteRenderer>(); sr.color = new Color(sr.color.r, sr.color.g, sr.color.b, 1f); // update endgame variables if (isServer) { if (this is Hooker) { EndGame.AddLegend(); } else { EndGame.AddSurvivor(); } } }