void DoGameOver()
    {
        gameOver = true;
        animator.SetFloat("velocityX", 0);
        animator.SetBool("grounded", true);
        GameObject endCastleObject = GameObject.Find("End Castle");
        EndCastle  endCastle       = endCastleObject.GetComponent <EndCastle> ();

        endCastle.AwakeEndCastle();
        StartCoroutine("GameOverRun");
        Vector3 endPosCam = transform.position + endCameraOffset;

        deadZoneCam.EndGame(endPosCam);
    }
Exemple #2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.CompareTag("Player"))
        {
            PlaySound();
            GameObject endCastleObject = GameObject.Find("End Castle");
            EndCastle  endCastle       = endCastleObject.GetComponent <EndCastle>();
            endCastle.AwakeEndCastle();
            print("End Level Collision");
            GameManager.instance.trialRunning = false;

            GameObject hazards = GameObject.Find("Hazards");

            foreach (Transform t in hazards.transform)
            {
                Destroy(t.gameObject);
            }
        }
    }