public bool IsTriggered(EncounterState state)
        {
            if (this.TriggerType == OrderTriggerType.UNIT_HAS_STANDING_ORDER)
            {
                foreach (var watchedUnitId in this.WatchedUnitIds)
                {
                    if (this.AwaitedStandingOrders.Contains(state.GetUnit(watchedUnitId).StandingOrder))
                    {
                        return(true);
                    }
                }
                return(false);
            }
            else if (this.TriggerType == OrderTriggerType.UNIT_BELOW_STRENGTH_PERCENT)
            {
                foreach (var watchedUnitId in this.WatchedUnitIds)
                {
                    var unit = state.GetUnit(watchedUnitId);
                    if ((float)unit.NumInFormation / (float)unit.OriginalUnitStrength < this.BelowStrengthPercent)
                    {
                        return(true);
                    }
                }
                return(false);
            }
            else if (this.TriggerType == OrderTriggerType.ALL_UNITS_OF_FACTION_ROUTED)
            {
                foreach (var unit in state.GetUnitsOfFaction(this.TriggerFaction))
                {
                    if (unit.StandingOrder != UnitOrder.ROUT)
                    {
                        return(false);
                    }
                }
                return(true);
            }
            else if (this.TriggerType == OrderTriggerType.LANE_CLEAR_OF_UNITS_FROM_FACTION)
            {
                if (this.TriggerFaction == FactionName.NEUTRAL || this.WatchedUnitIds.Count != 1)
                {
                    throw new ArgumentException("didn't set faction or proper watched unit ID, Fs in chat");
                }

                Lane   closestLane     = null;
                double closestDistance = 9999.0;
                Unit   unit            = state.GetUnit(this.WatchedUnitIds[0]);
                foreach (var lane in state.DeploymentInfo.Lanes)
                {
                    var d = lane.LaneCenter.DistanceTo(unit.AveragePosition);
                    if (d < closestDistance)
                    {
                        closestDistance = d;
                        closestLane     = lane;
                    }
                }

                /* if (closestLane == null) {
                 * GD.PrintErr("ClosestLane null somehow!? wtf.");
                 * GD.PrintErr(unit.AveragePosition);
                 * GD.PrintErr(unit.UnitFaction, " lol ", unit.NumInFormation);
                 * return false;
                 * } */
                return(closestLane.UnitsForFaction(this.TriggerFaction)
                       .Select((unitAtLanePosition) => state.GetUnit(unitAtLanePosition.UnitId).StandingOrder)
                       .All((order) => order == UnitOrder.ROUT));
            }
            else if (this.TriggerType == OrderTriggerType.ACTIVATE_ON_OR_AFTER_TURN)
            {
                if (this.ActivateOnTurn == -1)
                {
                    throw new ArgumentException("didn't set timer");
                }
                if (state.CurrentTurn >= this.ActivateOnTurn)
                {
                    GD.Print(String.Format("Activating trigger on turn {0}, timed for turn {1}!", state.CurrentTurn, this.ActivateOnTurn));
                }
                return(state.CurrentTurn >= this.ActivateOnTurn);
            }
            else
            {
                throw new NotImplementedException();
            }
        }