private void MatchBoundarySizeToMapSize(EncounterLayerData encounterLayerData) { EncounterBoundaryChunkGameLogic encounterBoundaryChunk = encounterLayerData.GetComponentInChildren <EncounterBoundaryChunkGameLogic>(); if (encounterBoundaryChunk != null) { Main.Logger.Log($"[MaximiseBoundarySize.SetBoundarySizeToMedium] Setting Boundary Size to Maximum Map Size"); List <RectHolder> encounterBoundaryRectList = new List <RectHolder>(); EncounterObjectGameLogic[] childEncounterObjectGameLogicList = encounterBoundaryChunk.childEncounterObjectGameLogicList; float mapBorderSize = 50f; float mapSize = 2048f; int mapSide = (int)(mapSize - mapBorderSize); for (int i = 0; i < childEncounterObjectGameLogicList.Length; i++) { EncounterBoundaryRectGameLogic encounterBoundaryRectGameLogic = childEncounterObjectGameLogicList[i] as EncounterBoundaryRectGameLogic; if (encounterBoundaryRectGameLogic != null) { encounterBoundaryRectGameLogic.width = (int)mapSide; encounterBoundaryRectGameLogic.height = (int)mapSide; encounterBoundaryRectGameLogic.transform.position = new Vector3(-25, encounterBoundaryRectGameLogic.transform.position.y, 25); encounterLayerData.CalculateEncounterBoundary(); } else { Main.Logger.Log($"[MaximiseBoundarySize] This encounter has no boundary to maximise."); } } } }
private void SetBoundarySizeToMedium(EncounterLayerData encounterLayerData, float size) { EncounterBoundaryChunkGameLogic encounterBoundaryChunk = encounterLayerData.GetComponentInChildren <EncounterBoundaryChunkGameLogic>(); if (encounterBoundaryChunk != null) { Main.Logger.Log($"[MaximiseBoundarySize.SetBoundarySizeToMedium] Increasing Boundary Size by '{size * 100}%'"); List <RectHolder> encounterBoundaryRectList = new List <RectHolder>(); EncounterObjectGameLogic[] childEncounterObjectGameLogicList = encounterBoundaryChunk.childEncounterObjectGameLogicList; float mapBorderSize = 50f; float mapSize = 2048f; int mapSide = (int)(mapSize - mapBorderSize); for (int i = 0; i < childEncounterObjectGameLogicList.Length; i++) { EncounterBoundaryRectGameLogic encounterBoundaryRectGameLogic = childEncounterObjectGameLogicList[i] as EncounterBoundaryRectGameLogic; int mediumSize = (int)(encounterBoundaryRectGameLogic.width * (1f + size)); int movementFactor = (int)(encounterBoundaryRectGameLogic.width * size); int mediumXSize = mediumSize; int mediumZSize = mediumSize; if (mediumSize > mapSide) { Main.Logger.Log($"[MaximiseBoundarySize.SetBoundarySizeToMedium] Medium size would be greater than map size. Using map size.'"); MatchBoundarySizeToMapSize(encounterLayerData); } else { if (encounterBoundaryRectGameLogic != null) { Vector3 position = encounterBoundaryRectGameLogic.transform.position; Main.Logger.Log($"[MaximiseBoundarySize.SetBoundarySizeToMedium] Boundary [X,Z] is [{position.x}, {position.z}]"); float xPosition = position.x - movementFactor; float zPosition = position.z + movementFactor; encounterBoundaryRectGameLogic.width = (int)mediumSize; encounterBoundaryRectGameLogic.height = (int)mediumSize; encounterBoundaryRectGameLogic.transform.position = new Vector3(xPosition, encounterBoundaryRectGameLogic.transform.position.y, zPosition); encounterLayerData.CalculateEncounterBoundary(); } else { Main.Logger.Log($"[MaximiseBoundarySize] This encounter has no boundary to maximise."); } } } } }
private void SetBoundarySizeToCustom(EncounterLayerData encounterLayerData, float size) { EncounterBoundaryChunkGameLogic encounterBoundaryChunk = encounterLayerData.GetComponentInChildren <EncounterBoundaryChunkGameLogic>(); if (encounterBoundaryChunk != null) { Main.Logger.Log($"[MaximiseBoundarySize.SetBoundarySizeToCustom] Increasing Boundary Size by '{size * 100}%'"); List <RectHolder> encounterBoundaryRectList = new List <RectHolder>(); EncounterObjectGameLogic[] childEncounterObjectGameLogicList = encounterBoundaryChunk.childEncounterObjectGameLogicList; float mapBorderSize = 50f; float mapSize = 2048f; int mapSide = (int)(mapSize - mapBorderSize); for (int i = 0; i < childEncounterObjectGameLogicList.Length; i++) { EncounterBoundaryRectGameLogic encounterBoundaryRectGameLogic = childEncounterObjectGameLogicList[i] as EncounterBoundaryRectGameLogic; int xSizeFactor = (int)(encounterBoundaryRectGameLogic.width * (1f + size)); int zSizeFactor = (int)(encounterBoundaryRectGameLogic.height * (1f + size)); int xMovementFactor = (int)(encounterBoundaryRectGameLogic.width * size); int zMovementFactor = (int)(encounterBoundaryRectGameLogic.height * size); if (xSizeFactor > mapSide) { Main.Logger.Log($"[MaximiseBoundarySize.SetBoundarySizeToCustom] Custom size would be greater than map size. Using map size.'"); MatchBoundarySizeToMapSize(encounterLayerData); } else { if (encounterBoundaryRectGameLogic != null) { Vector3 position = encounterBoundaryRectGameLogic.transform.position; Main.Logger.Log($"[MaximiseBoundarySize.SetBoundarySizeToCustom] Boundary [X,Z] originally was [{position.x}, {position.z}]"); float xPosition = 0; if (position.x > 0) { xPosition = position.x - (xMovementFactor / 2f); if (xPosition < 0) { xPosition = 0; } } else if (position.x < 0) { xPosition = position.x + (xMovementFactor / 2f); if (xPosition > 0) { xPosition = 0; } } float zPosition = 0; if (position.z > 0) { zPosition = position.z - (zMovementFactor / 2f); if (zPosition < 0) { zPosition = 0; } } else if (position.z < 0) { zPosition = position.z + (zMovementFactor / 2f); if (zPosition > 0) { zPosition = 0; } } encounterBoundaryRectGameLogic.width = (int)xSizeFactor; encounterBoundaryRectGameLogic.height = (int)zSizeFactor; encounterBoundaryRectGameLogic.transform.position = new Vector3(xPosition, encounterBoundaryRectGameLogic.transform.position.y, zPosition); Main.Logger.Log($"[MaximiseBoundarySize.SetBoundarySizeToCustom] Boundary [X,Z] is now [{xPosition}, {zPosition}]"); encounterLayerData.CalculateEncounterBoundary(); } else { Main.Logger.Log($"[MaximiseBoundarySize] This encounter has no boundary to maximise."); } } } } }