// Start is called before the first frame update void Start() { if (emp == null) { emp = GameObject.Find("EmplacementDefaut").GetComponent <EmplacementDent>(); } NewPosition(emp.GetPos()); emp.SetDent(this); source = GameObject.Find("Main Camera").GetComponent <AudioSource>(); }
public void SwitchDent(EmplacementDent empTarget) { empTarget.Unselect(); Dent temp = empTarget.GetDent(); empTarget.SetDent(dent); dent.SetEmp(empTarget); SetDent(temp); if (temp != null) { temp.SetEmp(this); } }