void alterLandscape(EmotionJson emotionJson)
    {
        Emo emotion = emotionJson.getMax();

        switch (emotion)
        {
        case Emo.Angry:
            setAngryLandscape();
            break;

        case Emo.Fear:
            setFearLandscape();
            break;

        case Emo.Happy:
            setHappyLandscape();
            break;

        case Emo.Neutral:
            setNeutralLandscape();
            break;

        case Emo.Sad:
            setSadLandscape();
            break;

        case Emo.Surprise:
            setSurpriseLandscape();
            break;

        default:
            break;
        }
    }
    void getFakeEmotion()
    {
        EmotionJson json = new EmotionJson();

        json.angry    = 1F;
        json.fear     = 0F;
        json.happy    = 0F;
        json.neutral  = 0F;
        json.sad      = 2F;
        json.surprise = 3F;
        alterLandscape(json);
    }
    IEnumerator getEmotion()
    {
        WWW www = new WWW("http://localhost:5000/api/emotions");

        yield return(www);

        Debug.Log(www.isDone);
        Debug.Log("Done getting emotion.");
        if (www.isDone)
        {
            string jsonString = www.text;
            if (!jsonString.StartsWith("null"))
            {
                EmotionJson json = JsonUtility.FromJson <EmotionJson> (jsonString);
            }
        }
    }