Exemple #1
0
        void HandleEmote(EmoteClient packet)
        {
            if (!GetPlayer().IsAlive() || GetPlayer().HasUnitState(UnitState.Died))
                return;

            Global.ScriptMgr.OnPlayerClearEmote(GetPlayer());
            GetPlayer().SetEmoteState(Emote.OneshotNone);
        }
Exemple #2
0
        void HandleEmote(EmoteClient packet)
        {
            if (!GetPlayer().IsAlive() || GetPlayer().HasUnitState(UnitState.Died))
            {
                return;
            }

            Global.ScriptMgr.OnPlayerClearEmote(GetPlayer());
            if (GetPlayer().GetUInt32Value(UnitFields.NpcEmotestate) != 0)
            {
                GetPlayer().SetUInt32Value(UnitFields.NpcEmotestate, 0);
            }
        }