public void SaveGame() { PlayerPrefs.SetInt("SaveDataPresent", 1); float[] shipData = ship.SaveGame(); for (int i = 0; i < 14; i++) { PlayerPrefs.SetFloat(i.ToString(), shipData[i]); } int currentEmail = email.SaveGame(); int currentQuest = questSystem.SaveGame(); PlayerPrefs.SetInt("CurrentEmail", currentEmail); PlayerPrefs.SetInt("CurrentQuest", currentQuest); PlayerPrefs.Save(); }