public ForestElfRanger() : base(AIType.AI_Archer, FightMode.Closest, 5, 1, 0.45, 0.45) { SetSkill(SkillName.Parry, 40.0, 80.0); SetSkill(SkillName.Archery, 80.0, 100.0); SetSkill(SkillName.Anatomy, 95.0, 100.0); SetSkill(SkillName.Tactics, 90.0, 100.0); SetSkill(SkillName.MagicResist, 100.0); SetResistance(ResistanceType.Physical, 25, 40); SetResistance(ResistanceType.Fire, 25, 30); SetResistance(ResistanceType.Cold, 25, 30); SetResistance(ResistanceType.Poison, 100, 100); SetResistance(ResistanceType.Energy, 25, 40); Fame = 350; Karma = -5000; SetStr(126, 189); SetDex(100); SetInt(10, 13); SetHits(375, 425); SetDamage(12, 35); SetDamageType(ResistanceType.Physical, 80); SetDamageType(ResistanceType.Fire, 20); int hue = Utility.Random(2207, 12); AddItem(Rehued(new LeatherChest(), hue)); AddItem(Rehued(new Sandals(), hue)); AddItem(Rehued(new LeatherGloves(), hue)); ElvenQuiver quiver = new ElvenQuiver(); quiver.AddItem(new Arrow(100)); quiver.Hue = hue; quiver.LootType = LootType.Blessed; AddItem(quiver); AddItem(ChangeLootType(Rehued(new ElvenShortBow(), hue), 0.01 > Utility.RandomDouble() ? LootType.Regular : LootType.Blessed)); VirtualArmor = 20; }
public static void PrepareServerWar() { m_ServerWars = true; FactionReset(); Map[] maps = Map.Maps; foreach (GuardedRegion region in maps.Where(m => m != null).SelectMany(m => m.Regions.Values.OfType <GuardedRegion>()) ) { region.Disabled = true; } foreach ( PlayerMobile mob in World.Mobiles.Values.OfType <PlayerMobile>().Where(mob => mob.AccessLevel == AccessLevel.Player)) { mob.BankBox.Credit = 10000000; //10 mill in the bank! Bag bag = new BagOfReagents(10000); bag.Name = "Bag of Reagents (10K)"; bag.Hue = RandomHue(); mob.BankBox.DropItem(bag); ResurrectGump.ClearSkillLoss(mob); bag = new Bag { Hue = RandomHue(), Name = "Bag of PVP Supplies" }; mob.BankBox.DropItem(bag); if (mob.Skills[SkillName.Magery].Value > 0.0) { mob.Backpack.DropItem( BaseCreature.Rehued(BaseCreature.ChangeLootType(new BagOfReagents(150), LootType.Blessed), RandomHue())); Spellbook book = Spellbook.FindRegular(mob); if (book != null) { book.Content = ulong.MaxValue; book.LootType = LootType.Blessed; book.Hue = Utility.Random(1000); } else { book = new Spellbook { Content = ulong.MaxValue, LootType = LootType.Blessed, Hue = Utility.Random(1000) }; mob.Backpack.DropItem(book); } } //if ( mob.Skills[SkillName.Healing].Value > 0.0 ) //{ mob.BankBox.DropItem(BaseCreature.ChangeLootType(new Bandage(150), LootType.Blessed)); //} //if ( mob.Skills[SkillName.Fencing].Value > 0.0 ) //{ bag.DropItem(SetWeapon(new ShortSpear())); bag.DropItem(SetWeapon(new Kryss())); bag.DropItem(SetWeapon(new Spear())); //} //if ( mob.Skills[SkillName.Parry].Value > 0.0 ) //{ bag.DropItem( BaseCreature.ChangeLootType( BaseCreature.Resourced(new MetalKiteShield(), CraftResource.Valorite), LootType.Blessed)); //} //if ( mob.Skills[SkillName.Swords].Value > 0.0 ) //{ if (mob.Skills[SkillName.Lumberjacking].Value > 0.0) { bag.DropItem(SetWeapon(new Hatchet())); bag.DropItem(SetWeapon(new LargeBattleAxe())); } bag.DropItem(SetWeapon(new Halberd())); bag.DropItem(SetWeapon(new Katana())); //} //if ( mob.Skills[SkillName.Macing].Value > 0.0 ) //{ bag.DropItem(SetWeapon(new WarAxe())); bag.DropItem(SetWeapon(new WarHammer())); //} //if ( mob.Skills[SkillName.Archery].Value > 0.0 ) //{ bag.DropItem(SetWeapon(new Bow())); bag.DropItem(SetWeapon(new Crossbow())); bag.DropItem(SetWeapon(new HeavyCrossbow())); var quiver = new ElvenQuiver { Hue = RandomHue() }; quiver.DropItem(new Arrow(300)); bag.DropItem(new Bolt(300)); mob.BankBox.DropItem(BaseCreature.ChangeLootType(quiver, LootType.Blessed)); //} //if ( mob.Skills[SkillName.Poisoning].Value > 0.0 ) //{ for (int i = 0; i < 5; i++) { bag.DropItem(BaseCreature.ChangeLootType(new DeadlyPoisonPotion(), LootType.Blessed)); } //} mob.Kills = mob.ShortTermMurders = 0; var horse = new EtherealHorse { IsDonationItem = true, Hue = RandomHue() }; mob.Backpack.DropItem(horse); mob.Backpack.DropItem(BaseCreature.ChangeLootType(new StatsBall(), LootType.Blessed)); bag = new Bag { Hue = 1437, Name = "Bag of Barbed Leather Armor" }; bag.DropItem( BaseCreature.Rehued( BaseCreature.ChangeLootType( BaseCreature.Resourced(new LeatherChest(), CraftResource.BarbedLeather), LootType.Blessed), RandomHue())); bag.DropItem( BaseCreature.Rehued( BaseCreature.ChangeLootType( BaseCreature.Resourced(new LeatherLegs(), CraftResource.BarbedLeather), LootType.Blessed), RandomHue())); bag.DropItem( BaseCreature.Rehued( BaseCreature.ChangeLootType( BaseCreature.Resourced(new LeatherGorget(), CraftResource.BarbedLeather), LootType.Blessed), RandomHue())); bag.DropItem( BaseCreature.Rehued( BaseCreature.ChangeLootType( BaseCreature.Resourced(new LeatherGloves(), CraftResource.BarbedLeather), LootType.Blessed), RandomHue())); bag.DropItem( BaseCreature.Rehued( BaseCreature.ChangeLootType( BaseCreature.Resourced(new LeatherArms(), CraftResource.BarbedLeather), LootType.Blessed), RandomHue())); bag.DropItem( BaseCreature.Rehued( BaseCreature.ChangeLootType( BaseCreature.Resourced(new LeatherCap(), CraftResource.BarbedLeather), LootType.Blessed), RandomHue())); mob.Backpack.DropItem(bag); Skills skills = mob.Skills; foreach (Skill s in skills.Where(t => t.SkillName != SkillName.ItemID)) { s.BaseFixedPoint = 1000; } } }