/// <summary> /// Updates the constants. /// </summary> protected override void UpdateConstants() { base.UpdateConstants(); a = EllipsoidType.A(); lambda_0 = MathUtil.Radians(CentralMeridian); }
/// <summary> /// Updates the constants. /// </summary> protected override void UpdateConstants() { base.UpdateConstants(); a = EllipsoidType.A(); e2 = EllipsoidType.E2(); e = Math.Sqrt(e2); e4 = e2 * e2; e6 = e4 * e2; e8 = e4 * e4; lambda_0 = MathUtil.Radians(CentralMeridian); }
/// <summary> /// Updates the constants. /// </summary> protected override void UpdateConstants() { base.UpdateConstants(); double phi_s = MathUtil.Radians(StandardParallel); double sinphi_s = Math.Cos(phi_s); double sin2phi_s = sinphi_s * sinphi_s; a = EllipsoidType.A(); e2 = EllipsoidType.E2(); e = Math.Sqrt(e2); e4 = e2 * e2; e6 = e4 * e2; cosphi_s = Math.Cos(phi_s); lambda_0 = MathUtil.Radians(LongitudeOrigin); k_0 = cosphi_s / Math.Sqrt(1 - e2 * sin2phi_s); // 10-13 q_p = (1 - e2) * (1 / (1 - e2) - (1 / (2 * e)) * Math.Log((1 - e) / (1 + e))); // 3-12 with phi=90 degrees }
/// <summary> /// Updates the constants. /// </summary> protected override void UpdateConstants() { base.UpdateConstants(); a = EllipsoidType.A(); e2 = EllipsoidType.E2(); e4 = e2 * e2; e6 = e4 * e2; e8 = e6 * e2; e = Math.Sqrt(e2); k_0 = ScaleFactor; phi_0 = MathUtil.Radians(LatitudeOrigin); lambda_c = MathUtil.Radians(LongitudeOrigin); alpha_c = MathUtil.Radians(Azimuth); sinalpha_c = Math.Sin(alpha_c); cosalpha_c = Math.Cos(alpha_c); double sinphi_0 = Math.Sin(phi_0); double sin2phi_0 = sinphi_0 * sinphi_0; double sin4phi_0 = sin2phi_0 * sin2phi_0; double cosphi_0 = Math.Cos(phi_0); double cos2phi_0 = cosphi_0 * cosphi_0; double cos4phi_0 = cos2phi_0 * cos2phi_0; B = Math.Sqrt(1 + e2 * cos4phi_0 / (1 - e2)); // 9-11 A = a * B * k_0 * Math.Sqrt(1 - e2) / (1 - e2 * sin2phi_0); // 9-12 double t_0 = Math.Tan(Math.PI / 4 - phi_0 / 2) / Math.Pow((1 - e * sinphi_0) / (1 + e * sinphi_0), e / 2); // 9-13 double D = B * Math.Sqrt(1 - e2) / (cosphi_0 * Math.Sqrt(1 - e2 * sin2phi_0)); // 9-14 double D2 = Math.Max(D * D, 1.0); double F = D + Math.Sign(phi_0) * Math.Sqrt(D2 - 1); // 9-35 E = F * Math.Pow(t_0, B); // 9-36 double G = (F - 1 / F) / 2; // 9-19 double gamma_0 = Math.Asin(sinalpha_c / D); // 9-37 singamma_0 = Math.Sin(gamma_0); cosgamma_0 = Math.Cos(gamma_0); lambda_0 = lambda_c - Math.Asin(G * Math.Tan(gamma_0)) / B; // 9-38 }
/// <summary> /// Updates the constants. /// </summary> protected override void UpdateConstants() { base.UpdateConstants(); k_0 = ScaleFactor; a = EllipsoidType.A(); e2 = EllipsoidType.E2(); e4 = e2 * e2; e6 = e4 * e2; ep2 = EllipsoidType.Ep2(); e_1 = (1 - Math.Sqrt(1 - e2)) / (1 + Math.Sqrt(1 - e2)); e2_1 = e_1 * e_1; e3_1 = e2_1 * e_1; e4_1 = e3_1 * e_1; lambda_0 = MathUtil.Radians(CentralMeridian); phi_0 = MathUtil.Radians(LatitudeOrigin); M_0 = a * ((1 - e2 / 4 - 3 * e4 / 64 - 5 * e6 / 256 /* - ... */) * phi_0 - (3 * e2 / 8 + 3 * e4 / 32 + 45 * e6 / 1024 /* + ... */) * Math.Sin(2 * phi_0) + (15 * e4 / 256 + 45 * e6 / 1024 /* + ... */) * Math.Sin(4 * phi_0) - (35 * e6 / 3072 /* + ... */) * Math.Sin(6 * phi_0) /* + ... */); }
/// <summary> /// Updates the constants. /// </summary> protected override void UpdateConstants() { base.UpdateConstants(); a = EllipsoidType.A(); e2 = EllipsoidType.E2(); e = Math.Sqrt(e2); e4 = e2 * e2; e6 = e4 * e2; e8 = e4 * e4; double phi_0 = MathUtil.Radians(LatitudeOrigin); double phi_1 = MathUtil.Radians(StandardParallelSouth); double phi_2 = MathUtil.Radians(StandardParallelNorth); lambda_0 = MathUtil.Radians(CentralMeridian); double cosphi_1 = Math.Cos(phi_1); double sinphi_1 = Math.Sin(phi_1); double m_1 = cosphi_1 / Math.Sqrt(1 - e2 * sinphi_1 * sinphi_1); // 14-15(1) double t_1 = Math.Sqrt(((1 - sinphi_1) / (1 + sinphi_1)) * Math.Pow((1 + e * sinphi_1) / (1 - e * sinphi_1), e)); // 15-9a(1) double cosphi_2 = Math.Cos(phi_2); double sinphi_2 = Math.Sin(phi_2); double m_2 = cosphi_2 / Math.Sqrt(1 - e2 * sinphi_2 * sinphi_2); // 14-15(2) double t_2 = Math.Sqrt(((1 - sinphi_2) / (1 + sinphi_2)) * Math.Pow((1 + e * sinphi_2) / (1 - e * sinphi_2), e)); // 15-9a(2) n = (Math.Log(m_1) - Math.Log(m_2)) / (Math.Log(t_1) - Math.Log(t_2)); // 15-8 F = m_1 / (n * Math.Pow(t_1, n)); // 15-10 double sinphi_0 = Math.Sin(phi_0); double t_0 = Math.Sqrt(((1 - sinphi_0) / (1 + sinphi_0)) * Math.Pow((1 + e * sinphi_0) / (1 - e * sinphi_0), e)); // 15-9a(2) rho_0 = a * F * Math.Pow(t_0, n); // 15-7(a) }