// Token: 0x0600420E RID: 16910 RVA: 0x0014FD20 File Offset: 0x0014E120 public override void GenerateColliderGeometry() { Mesh colliderMesh = base.GetColliderMesh(); if (colliderMesh) { colliderMesh.Clear(); EllipsePrimitive.GenerateGeometry(colliderMesh, this.radius0, this.radius1, this.segments); base.RefreshMeshCollider(); } base.GenerateColliderGeometry(); }
// Token: 0x060041E9 RID: 16873 RVA: 0x0014F210 File Offset: 0x0014D610 public void GenerateGeometry(float radius, int segments) { MeshFilter component = base.GetComponent <MeshFilter>(); if (component.sharedMesh == null) { component.sharedMesh = new Mesh(); } Mesh sharedMesh = component.sharedMesh; base.GenerationTimeMS = EllipsePrimitive.GenerateGeometry(sharedMesh, radius, radius, segments); this.radius = radius; this.segments = segments; this.flipNormals = false; }
static public GameObject Collider(float radius, int segments) { var go = new GameObject("collider"); MeshCollider meshc = go.AddComponent(typeof(MeshCollider)) as MeshCollider; meshc.sharedMesh = new Mesh(); var mesh = meshc.sharedMesh; float GenerationTimeMS = EllipsePrimitive.GenerateGeometry(mesh, radius / 2, radius / 2, segments); //go.AddComponent<MeshFilter>().sharedMesh = mesh; //go.AddComponent<MeshRenderer>(); //go.GetComponent<Renderer>().sharedMaterial = new Material(Shader.Find("Diffuse")); go.transform.Rotate(-90, 0, 0, Space.Self); //go.transform.Rotate(0, 0, 180, Space.Self); // rotate to standard 2D perspective return(go); }