private void Events_LocationEvent(object sender, EliteAPI.Events.LocationInfo e) { if (e.StarSystem != _lastCurrentSystem) { m_systemAround = new List <string>(); m_greatestSearchRadius = 0; getCurrentSystem(); } }
private static void Events_LocationEvent(object sender, EliteAPI.Events.LocationInfo e) { var reason = EventReasons.ChangedLocation; var tmp = new CommanderTravelLocation() { SystemName = e.StarSystem, SystemAddress = e.SystemAddress, BodyName = e.Body, BodyType = e.BodyType, MarketId = null, }; currentSessions.UpdatedLocation(e.Timestamp.UtcDateTime, tmp, reason); // Should we start travelling? if (!currentSessions.IsActivelyTravelling) { //currentSessions.StartedTravelling(e.Timestamp); } }