private IEnumerator Wait(ElevatorBaseState state) { yield return(wait); currentState = state; currentState.EnterState(this); }
void Start() { foreach (Transform elevatorFloor in elevatorFloorStops) { positions.Add(elevatorFloor.localPosition); } posA = positions[0]; posB = positions[1]; TransitionToState(StoppedState); nextState = MovingUpState; }
public void DelayedTransition(ElevatorBaseState state) { StartCoroutine(Wait(state)); }
public void TransitionToState(ElevatorBaseState state) { currentState = state; currentState.EnterState(this); }