// Use this for initialization
    void Start()
    {
//		elevator = GameObject.FindGameObjectWithTag ("Elevator").GetComponent<ElevatorAnimatable> ();
        elevator     = gameObject.GetComponentInChildren <ElevatorAnimatable>();
        currentIndex = 0;
        speed        = 2f;
        movingDown   = false;
        movingUp     = true;
        isClosed     = true;
        spawned      = false;
    }
Exemple #2
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 void Start()
 {
     elevator = GameObject.FindGameObjectWithTag("Elevator").GetComponent <ElevatorAnimatable> ();
 }