public void HandleOnMonkeyEnteredElevator(GameObject monkey, int elevatorIndex, int floorIndex)
    {
        Elevator elevator = Elevators[elevatorIndex].GetComponent <Elevator>();

        elevator.PutObjectInCar(monkey);
        monkey.transform.Translate(0, 0, -(monkey.transform.localPosition.z + 1));
        elevator.CurrentPassengerTotal++;
        elevator.AddFloorToStops(floorIndex);
    }