Exemple #1
0
    public IEnumerator ApplyBingHeightmapV2(WWW metaReq, string key)
    {
        MetadataObject metadata = JsonConvert.DeserializeObject <MetadataObject>(metaReq.text);
        List <double>  bbox     = metadata.resourceSets[0].resources[0].bbox;

        firstBbox = bbox;

        string url = "http://dev.virtualearth.net/REST/v1/Elevation/Bounds?bounds=";

        url += bbox[0] + "," + bbox[1] + "," + bbox[2] + "," + bbox[3];
        int rows = 32;

        url += "&rows=" + rows + "&cols=" + rows + "&heights=sealevel&key=" + key;
        //max height point retrievable = 1024 = 32 * 32

        WWW elevReq = new WWW(url);

        yield return(elevReq);

        ElevDataObject elevData   = JsonConvert.DeserializeObject <ElevDataObject> (elevReq.text);
        List <int>     elevations = elevData.resourceSets[0].resources[0].elevations;     //elevations at sea level in meters


        //TerrainData terrain = GetComponent<Terrain> ().terrainData;
        int width = 512 * 3;

        float[,] heightmapData = new float[width, width];         //terrain.GetHeights(0, 0, width, width);

        if (width % rows == 0)
        {
            heightmapData = ApplyElevationsToHeightmap(elevations, heightmapData, width);
            heightmapData = Smooth(heightmapData, smoothings, neighbors, width);

            float[] coordinates = new float[2];
            coordinates[0] = float.Parse(metadata.resourceSets[0].resources[0].mapCenter.coordinates[0]);
            coordinates[1] = float.Parse(metadata.resourceSets[0].resources[0].mapCenter.coordinates[1]);
            GameControl.control.SetCurrentHeightmapData(heightmapData, centerLocation.zoom, coordinates);
            GameControl.control.SaveAsCurrent();
        }
        else
        {
            Debug.Log("Something went wrong: size of terrain is not processable for heightmap generation");
        }
    }
Exemple #2
0
    public IEnumerator saveCachedHeighmaps(Vector3 cellSize, Vector3 center)
    {
        for (int i = 0; i < 9; i++)
        {
            cachedHeightmaps.Add(GetCachedHMIndex(center, cellSize, i), new float[size, size]);
        }
        Debug.Log("started");
        string url;

        if (firstRequest)
        {
            url = GetUrlMetadata();
        }
        else
        {
            url  = GetBaseImageryUrl();
            url += imSet + "?";
            url += "mapArea=" + GetBBoxString(cellSize, center);
            url += "&mapSize=" + size + "," + size;
            url += "&mapMetadata=1&key=" + key;
        }
        WWW metaReq = new WWW(url);

        yield return(metaReq);


        MetadataObject metadata = JsonConvert.DeserializeObject <MetadataObject>(metaReq.text);

        if (firstRequest)
        {
            firstRequest    = false;
            firstSpawnPoint = new Vector3(center.x + cellSize.x, center.y, center.z + cellSize.z);
            firstBbox       = metadata.resourceSets[0].resources[0].bbox;
            realGPSSize     = firstBbox[3] - firstBbox[1];         //east - west
        }

        List <double> bbox = metadata.resourceSets[0].resources[0].bbox;

        url  = "http://dev.virtualearth.net/REST/v1/Elevation/Bounds?bounds=";
        url += bbox[0] + "," + bbox[1] + "," + bbox[2] + "," + bbox[3];
        int rows = 32;

        url += "&rows=" + rows + "&cols=" + rows + "&heights=sealevel&key=" + key;
        //max height point retrievable = 1024 = 32 * 32

        WWW elevReq = new WWW(url);

        yield return(elevReq);

        ElevDataObject elevData   = JsonConvert.DeserializeObject <ElevDataObject> (elevReq.text);
        List <int>     elevations = elevData.resourceSets[0].resources[0].elevations;     //elevations at sea level in meters

        //TerrainData terrain = GetComponent<Terrain> ().terrainData;
        int width = 512 * 3;

        float[,] heightmapData = new float[width, width];         //terrain.GetHeights(0, 0, width, width);

        if (width % rows == 0)
        {
            heightmapData = ApplyElevationsToHeightmap(elevations, heightmapData, width);
            heightmapData = Smooth(heightmapData, smoothings, neighbors, width);

            for (int i = 0; i < 9; i++)
            {
                cachedHeightmaps.Add(GetCachedHMIndex(center, cellSize, i), GetHeightmapForChunk(heightmapData, i));
            }
        }
        else
        {
            Debug.Log("Something went wrong: size of terrain is not processable for heightmap generation");
        }
        keepGoing = false;
        Debug.Log("finished");
        Debug.Log(cachedHeightmaps.Count);
    }