Exemple #1
0
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     playerPos = GameObject.FindGameObjectWithTag("Player").transform;
     rb        = animator.GetComponent <Rigidbody2D>();
     moveSpeed = animator.GetComponent <Elemental_behaviour>().speed;
     eb        = animator.GetComponent <Elemental_behaviour>();
 }
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        rnd  = new System.Random();
        eb   = animator.GetComponent <Elemental_behaviour>();
        move = rnd.Next(0, 10);

        if (eb.distance <= 6)
        {
            if (move < 5)
            {
                animator.SetTrigger("AttackHeavy");
            }
            else
            {
                animator.SetTrigger("AttackPike");
            }
        }
        else
        {
            if (move < 5)
            {
                animator.SetTrigger("AttackShot");
            }
            else if (move < 7)
            {
                animator.SetTrigger("AttackPike");
            }
            else
            {
                animator.SetTrigger("AttackHeavy");
            }
        }


        //if (move < 3)
        //{
        //    animator.SetTrigger("AttackHeavy");
        //}
        //else if(move < 5)
        //{
        //    animator.SetTrigger("AttackPike");
        //}
        //else
        //{
        //    animator.SetTrigger("AttackShot");
        //}
    }
Exemple #3
0
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     eb = animator.GetComponent <Elemental_behaviour>();
 }