public void changeResistance(int index, int resistanceChange) //Get resistance and replace it { Elemental_Attributes tempEA = base.getResistances(); tempEA.setResistance(index, resistanceChange); base.setResistances(tempEA); }
protected Fighter(string n, int h, int mp) { resistances = new Elemental_Attributes(); FighterName = n; maxHealth = h; currentHealth = h; maxManaPoints = mp; currentManaPoints = mp; }
protected int Level = 1; //TODO Make own class for this protected Fighter() { resistances = new Elemental_Attributes(); FighterName = "Gladiator"; maxHealth = 100; currentHealth = 100; maxManaPoints = 20; currentManaPoints = 20; statList = new StatList(); }
public Player() : base() { Elemental_Attributes baseResistance = new Elemental_Attributes("Normal", "Normal", "Normal", "Normal", "Normal", "Void", "Void"); base.setResistances(baseResistance); maxAetherPoints = 20; currentAetherPoints = 0; moneyAmount = 20; addSkillToList(SkillList.HuntersSting()); addSkillToList(SkillList.Infel()); base.setName("Ashus"); }
public void setResistances(Elemental_Attributes ea) { resistances = ea; }