public void RemoveChild(ElementMenuTreeNode child) { (info as GUIContainer).Elements.Remove(child.info); children.Remove(child); }
public bool CheckIsValid(ElementMenuTreeNode node) { return true; }
public void RemoveChild(ElementMenuTreeNode child) { info.Remove(child.info); children.Remove(child); }
ElementMenuTreeNode newNode; // used when building up new menus // Called only for GUIContainer type classes public static ElementMenuTreeNode BuildMenu(ScreenMenuTreeNode screenParent, GUIContainer info) { ElementMenuTreeNode returnNode = new ElementMenuTreeNode(); returnNode.info = info; returnNode.children = new List<ElementMenuTreeNode>(); GUIContainer container = returnNode.info as GUIContainer; foreach (GUIObject obj in container.Elements) { // Containers nest, so deal with it slightly different. if (obj.GetType() == typeof(GUIContainer) || obj.GetType().BaseType == typeof(GUIContainer)) { ElementMenuTreeNode newNode = ElementMenuTreeNode.BuildMenu(screenParent, obj as GUIContainer); if (newNode != null) { newNode.screenParent = screenParent; newNode.containerParent = returnNode; returnNode.children.Add(newNode); } } else { ElementMenuTreeNode newNode = new ElementMenuTreeNode(); newNode.screenParent = screenParent; newNode.containerParent = returnNode; returnNode.children.Add(newNode); } } return returnNode; }
ElementMenuTreeNode newNode; // used when building up new menus public static ScreenMenuTreeNode BuildMenu(GUIScreen info) // pass in the relative path { ScreenMenuTreeNode returnNode = new ScreenMenuTreeNode(); returnNode.info = info; returnNode.children = new List<ElementMenuTreeNode>(); foreach (GUIObject obj in returnNode.info.Elements) { // Containers nest, so deal with it slightly different. if (obj.GetType() == typeof(GUIContainer) || obj.GetType().BaseType == typeof(GUIContainer)) { ElementMenuTreeNode newNode = ElementMenuTreeNode.BuildMenu(returnNode, obj as GUIContainer); if (newNode != null) { newNode.screenParent = returnNode; returnNode.children.Add(newNode); } } else { ElementMenuTreeNode newNode = new ElementMenuTreeNode(); newNode.screenParent = returnNode; returnNode.children.Add(newNode); } } return returnNode; }