public static void craftChemical(chemical chem, int i) { chem.crafted = true; showFeedback(chem.chemSprite); AudioManager.singleton.audioSource.PlayOneShot(AudioManager.singleton.correct, 0.7F); //update tv FireworksTVControl.updateTV(i); // clear combined combined = new List <elements>(); // check if this was enough to make red and purple if (!GameStateManager.singleton.purpleCrafted && GameStateManager.singleton.chemicals[2].crafted && GameStateManager.singleton.chemicals[3].crafted) { // craft purple GameStateManager.singleton.purpleCrafted = true; var purple = ElementCombine.showFeedback(GameStateManager.singleton.purpleSprite, 8); purple.GetComponent <Billboard>().enabled = false; purple.transform.LookAt(purple.transform.position + Vector3.forward); //update tv FireworksTVControl.updateTV(5); // explanation PlayerTextUI.singleton.helpMessages.Add("Purple is created with a combination of red and blue light!"); PlayerTextUI.singleton.helpMessages.Add("By mixing your strontium and copper componds you can have purple as well."); PlayerTextUI.singleton.startPush(); } // defer to our next frame to check for all chemicals crafted GameStateManager.singleton.StartCoroutine(GameStateManager.singleton.checkForAllChemicals()); }
void OnTriggerEnter(Collider other) { switch (other.tag) { case "TableArea": inArea = true; break; case "Burner": if (PointerController.singleton.heldObject != null) { PointerController.singleton.disableLine(); } ElementCombine.addElement(element); Respawn(); break; case "Adjuster": adjust(other); break; } }