public void SetHands(ElectricalHands hands) { _hands = hands; _hands.OnPowerGained += FillSegment; _hands.OnPowerLost += EmptySegment; }
public void EquipHands(ElectricalHands hands) { if (_hands != null) { Destroy(_hands.gameObject); } _hands = hands; _hands.transform.SetParent(transform); }