public override async Task <bool> Heal() { if (!Common_Utils.InActiveInstance()) { return(false); } if (Me.IsCasting) { return(await DodgeManager.DodgeThis(Me.SpellCastInfo.SpellData, CurrentTarget, CastedAura, IsDot, IsBuff, IsHealingSpell)); } Logger.DebugLog("Pulsing Heal"); switch (MainSettingsModel.Instance.CurrentRoutine) { case "Barret": return(await BarretRotation.Heal()); case "Beatrix": return(await BeatrixRotation.Heal()); case "Cecil": return(await CecilRotation.Heal()); case "Cyan": return(await CyanRotation.Heal()); case "Edward": return(await EdwardRotation.Heal()); case "Eiko": return(await EikoRotation.Heal()); case "Elayne": return(await ElayneRotation.Heal()); case "Freya": return(await FreyaRotation.Heal()); case "Mikoto": return(await MikotoRotation.Heal()); case "Paine": return(await PaineRotation.Heal()); case "Remiel": return(await RemielRotation.Heal()); case "Sabin": return(await SabinRotation.Heal()); case "Shadow": return(await ShadowRotation.Heal()); case "Surito": return(await SuritoRotation.Heal()); case "Vivi": return(await ViviRotation.Heal()); } return(false); }