//DEAD CODE FOR NOW protected virtual bool WillFirstReminderBeRemoved(List <ReminderEntity> remindersToBeRemoved) { if (!ElapsedActiveReminders.Any()) { //it will not be removed because it doesn't exist return(false); } ReminderEntity firstReminder = ElapsedActiveReminders.First(); bool firstReminderWillBeRemoved = remindersToBeRemoved.Any(rem => rem.Name == firstReminder.Name); return(firstReminderWillBeRemoved); }
/// <summary> /// Immediately fires next event if there is any reminder in the list, or goes to NoElapsedReminders state otherwise. /// </summary> protected virtual void GoToRingingOrIdleState(DateTime now) { if (ElapsedActiveReminders.Any()) { var nextToRing = ElapsedActiveReminders.First(); GoToRingingState(nextToRing.Name, now); } else { UserState = UserInteractionState.NoElapsedReminders; Log.Logger.Information($"No elapsed reminders in the list. GoToRingingOrIdleState method is setting state to NoElapsedReminders"); } }