public static EgoComponent GenerateGun()
        {
            EntityBuilder entity = EntityBuilder.Generate().WithPhysics(typeof(BoxCollider2D), .5f).WithGraphics("Images/gun");
            Interactive   c      = Ego.AddComponent <Interactive>(entity);

            c.InteractAction = e => EgoEvents <AttachEvent> .AddEvent(new AttachEvent(c.GetComponent <EgoComponent>(), e));

            Ego.AddComponent <Mountpoint>(entity);
            Useable u = Ego.AddComponent <Useable>(entity);

            u.UseAction = e => {
                Transform transform = u.transform;
                double    theta     = transform.rotation.eulerAngles.z * Mathf.Deg2Rad;
                Vector2   force     = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta));
                force.Normalize();
                // generate new projectile, add motion in direction at speed

                EgoComponent bullet = Ego.AddGameObject(GenerateBullet().gameObject);
                bullet.transform.rotation = transform.rotation;
                bullet.transform.position = transform.position;
                bullet.gameObject.SetActive(true);
                EgoEvents <SetVelocityByEvent> .AddEvent(new SetVelocityByEvent(bullet, force));
            };
            return(entity);
        }
Exemple #2
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 protected override void Execute()
 {
     parent.isPregnant = false;
     if (parent.childPart == null)
     {
         child                    = Ego.AddGameObject(Object.Instantiate <GameObject>(parent.snakePrefab)).GetComponent <SnakePartComponent>();
         child.snakePrefab        = parent.snakePrefab;
         child.transform.position = position;
         child.transform.rotation = parent.transform.rotation;
         child.transform.parent   = parent.container;
         child.container          = parent.container;
         parent.childPart         = child;
         //child.parentPart = parent;
         createdNew = true;
     }
     else
     {
         createdNew = false;
         if (!parent.childPart.isPregnant)
         {
             parent.childPart.isPregnant = true;
             var commandEvent = new CommandEvent(new PregnancyCommand(parent.childPart, position, true), 1);
             EgoEvents <CommandEvent> .AddEvent(commandEvent);
         }
     }
 }
Exemple #3
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 // Use this for initialization
 void Start()
 {
     // TODO: Replace with spawning logic
     Ego.AddGameObject(EntityFactory.GeneratePlayer().gameObject);
     Ego.AddGameObject(EntityFactory.GenerateGun().gameObject);
     //Ego.AddGameObject(EntityFactory.generate ("Laser Gun", TemplateEntities.laserGun));
     //EntityFactory.generate ("Zombie", TemplateEntities.zombie).SetActive (true);
 }
Exemple #4
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    private void Reset_The_Opponents()
    {
        //
        // Creation of Opponents under OpponentContainer
        //
        constraint.ForEachGameObject(
            (egoComp, transform, opponents) =>
        {
            //
            // Player's car is the origin of the spawn point for all others
            // The opponents use the Player's car as offset to place themselves
            //
            var spawnX = opponents.spawnOrigin.position.x + Mathf.Abs(opponents.spawnOrigin.position.x / 2.0f);
            var spawnY = opponents.spawnOrigin.position.y;
            //
            // destroy all the kids (if any)
            //
            for (int i = 0; i < transform.childCount; i++)
            {
                Ego.DestroyGameObject(transform.GetChild(i).GetComponent <EgoComponent>());
            }
            //
            //  Setup of opponent cars as children
            //
            for (int cnt = 0; cnt < opponents.maxCars; cnt++)
            {
                //
                // create object from prefabs in Assets/Resources folder
                //      Give it a name starting with "Opps_" plust a number
                //      Give it a sprite renderer so it can be displayed
                //      Give it a position offset on x-axis from the player car
                //
                GameObject oppsObj       = GameObject.Instantiate(Resources.Load("Opponent", typeof(GameObject))) as GameObject;
                oppsObj.name             = "Opps_" + cnt.ToString();
                oppsObj.transform.parent = transform;
                //
                // Get the sprite renderer component & change the location
                //
                SpriteRenderer oppsRender = oppsObj.GetComponent <Renderer>() as SpriteRenderer;
                //
                // Add spawn X to width of the car multiply by count
                //
                var x = (spawnX) + ((oppsRender.bounds.extents.x * 3.0f) * cnt);
                var y = spawnY;
                oppsRender.transform.localPosition = new Vector2(x, y);
                //
                // Add OpponentCarComponent & SpeedComponent to this GameObject
                //
                oppsObj.AddComponent <OpponentCarComponent>();
                oppsObj.AddComponent <SpeedComponent>();
                //
                // Get the SpeedComponent
                var sc   = oppsObj.GetComponent <SpeedComponent>();
                sc.speed = (Random.value * 0.02f);
                //
                // Tell EgoCS about this GameObject
                //
                var oppsEgo = Ego.AddGameObject(oppsObj);
            }
        }

            );
    }
Exemple #5
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 private EntityBuilder(GameObject entity)
 {
     Entity = Ego.AddGameObject(entity);
 }