public void AddEgg(string egg) { bool isNewEgg = true; for (int i = 0; i < inventory.eggs.Count; i++) { if (inventory.eggs[i].name == egg) { isNewEgg = false; EggInInventory eggToEdit = inventory.eggs[i]; eggToEdit.amt += 1; inventory.eggs[i] = eggToEdit; Debug.Log("Added"); break; } } if (isNewEgg) { EggInInventory newEgg = new EggInInventory(); newEgg.name = egg; newEgg.amt = 1; inventory.eggs.Add(newEgg); } SaveInventory(); }
public void SetUpButton(EggInInventory newEgg) { IS = InventoryScript.Instance; thisEgg = newEgg; childImage.sprite = IS.FindEgg(thisEgg.name).sprite; childAmtCounter.text = "x" + thisEgg.amt; if (thisEgg.amt <= 0) { this.GetComponent <Button>().interactable = false; } }
public void RemoveEgg(string eggName) { for (int i = 0; i < inventory.eggs.Count; i++) { EggInInventory eggToEdit = new EggInInventory(); if (inventory.eggs[i].name == eggName) { eggToEdit = inventory.eggs[i]; eggToEdit.amt -= 1; inventory.eggs.RemoveAt(i); inventory.eggs.Insert(i, eggToEdit); break; } } SaveInventory(); }
public void UpdateCraftingObjects(GameObject buttonPanel) { GameObject[] buttons = new GameObject[2]; int i = 0; foreach (Transform item in buttonPanel.transform) { buttons[i] = item.gameObject; i++; } EggInInventory egg = inventory.eggs[0]; buttons[0].GetComponent <InventoryEggButton>().SetUpButton(egg); SeedInInventory seed = inventory.seeds[0]; buttons[1].GetComponent <InventorySeedButton>().SetUpButton(seed); }
void LoadInventory() { //Debug.Log("LOADING INVENTORY"); string filePath = Application.persistentDataPath + fileName; //string filePath = fileName; if (File.Exists(filePath)) { string dataAsJson = File.ReadAllText(filePath); JsonInventory jsonInventory = JsonUtility.FromJson <JsonInventory>(dataAsJson); Inventory newInventory = new Inventory() { eggs = new List <EggInInventory>(), seeds = new List <SeedInInventory>(), islands = new List <IslandStorage>(), chests = new List <ChestInInventory>() }; newInventory.currency = jsonInventory.currencyAmt; currencyUI.GetComponent <Text>().text = newInventory.currency.ToString(); for (int i = 0; i < jsonInventory.eggs.Length; i++) { EggInInventory newEgg = new EggInInventory() { name = jsonInventory.eggs[i], amt = jsonInventory.eggAmts[i] }; newInventory.eggs.Add(newEgg); } for (int i = 0; i < jsonInventory.seeds.Length; i++) { SeedInInventory newSeed = new SeedInInventory() { name = jsonInventory.seeds[i], amt = jsonInventory.seedAmts[i] }; newInventory.seeds.Add(newSeed); } for (int i = 0; i < jsonInventory.chests.Length; i++) { ChestInInventory newChest = new ChestInInventory() { name = jsonInventory.chests[i], amt = jsonInventory.chestAmts[i] }; newInventory.chests.Add(newChest); } IslandStorage newStorage = new IslandStorage() { fruitInStorage = new List <FruitInInventory>() }; for (int i = 0; i < jsonInventory.fruits0.Length; i++) { FruitInInventory newFruitInInventory = new FruitInInventory(); newFruitInInventory.name = jsonInventory.fruits0[i]; newFruitInInventory.amt = jsonInventory.fruitAmts0[i]; newStorage.fruitInStorage.Add(newFruitInInventory); //Debug.Log("Added fruit"); } newInventory.islands.Add(newStorage); newStorage = new IslandStorage() { fruitInStorage = new List <FruitInInventory>() }; for (int i = 0; i < jsonInventory.fruits1.Length; i++) { FruitInInventory newFruitInInventory = new FruitInInventory(); newFruitInInventory.name = jsonInventory.fruits1[i]; newFruitInInventory.amt = jsonInventory.fruitAmts1[i]; newStorage.fruitInStorage.Add(newFruitInInventory); //Debug.Log("Added fruit"); } newInventory.islands.Add(newStorage); newStorage = new IslandStorage() { fruitInStorage = new List <FruitInInventory>() }; for (int i = 0; i < jsonInventory.fruits0.Length; i++) { FruitInInventory newFruitInInventory = new FruitInInventory(); newFruitInInventory.name = jsonInventory.fruits2[i]; newFruitInInventory.amt = jsonInventory.fruitAmts2[i]; newStorage.fruitInStorage.Add(newFruitInInventory); //Debug.Log("Added fruit"); } newInventory.islands.Add(newStorage); inventory = newInventory; //Debug.Log("LOADED INVENTORY"); } else { SaveInventory(); } }