Exemple #1
0
        private void Restart()
        {
            // Initial egg spawn time
            eggSpawnTime = TimeSpan.FromSeconds(4);
            previousEggTime = TimeSpan.FromSeconds(-3);
            // Initial egg pace
            eggPace = TimeSpan.FromSeconds(1);

            score = 0;
            health.Clear();
            eggs.Clear();
            crushedEggs.Clear();
            eggGameState = EggGameState.Game;
        }
Exemple #2
0
        private void CheckGameOver()
        {
            if (health.Value == 0)
            {
                Debug.Print("Game over!");

                gameOverSound.Play();
                eggGameState = EggGameState.GameOver;
            }
        }
Exemple #3
0
 private void Pause()
 {
     eggGameState = EggGameState.Pause;
 }
Exemple #4
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            if (Keyboard.GetState().IsKeyDown(Keys.N))
            {
                Restart();
            }

            if (Keyboard.GetState().IsKeyDown(Keys.Space) && eggGameState != EggGameState.GameOver)
            {
                Pause();
            }

            if (Keyboard.GetState().IsKeyDown(Keys.P) && eggGameState != EggGameState.GameOver)
            {
                eggGameState = EggGameState.Game;
            }

            if ((kinectStartState == StartResult.ManyKinectsDetected || kinectStartState == StartResult.KinectError)  && eggGameState != EggGameState.GameOver)
                Pause();

            if (kinectStartState == StartResult.KinectStarted)
            {
                var kinectCurrentVoice = kinect.GetCurrentVoiceCommand();
                switch (kinectCurrentVoice)
                {
                    case VoiceCommand.NewGame:
                        Restart();
                        break;
                    case VoiceCommand.Exit:
                        Exit();
                        break;
                    case VoiceCommand.Pause:
                        if(eggGameState != EggGameState.GameOver)
                            Pause();
                        break;
                    case VoiceCommand.Continue:
                        if (eggGameState != EggGameState.GameOver)
                            eggGameState = EggGameState.Game;
                        break;
                }
            }

            if (eggGameState == EggGameState.Pause)
            {
                pauseButton.Visible = false;
                continueButton.Visible = true;
            }
            else if (eggGameState == EggGameState.GameOver)
            {
                continueButton.Visible = pauseButton.Visible = false;
            }
            else
            {
                pauseButton.Visible = true;
                continueButton.Visible = false;
            }

            if (eggGameState == EggGameState.Game)
            {
                UpdateCatcher(gameTime);
                UpdateEggs(gameTime);
            }

            UpdateCrushedEggs(gameTime);

            if (eggGameState == EggGameState.Game)
            {
                base.Update(gameTime);
            }
        }