public void DrawCommunauté()
    {
        EffetCarte et = CartesCommunaute[0];

        Title.text = et.Title;
        Text.text  = et.Text;
        gs.DrawCard(et.Type);
        gs.GainMoney(gs.getActivePlayer().id, et.amount);
    }
    public void DrawnComu()
    {
        EffetCarte et = CartesCommunaute[0];

        Title.text = et.Title;
        Text.text  = et.Text;
        CartesCommunaute.Remove(CartesCommunaute[0]);
        CartesCommunaute.Add(CartesCommunaute[0]);
        gs.cam.targetFollow = transform;
    }
    public void DrawnChance()
    {
        EffetCarte et = CartesChance[0];

        Title.text = et.Title;
        Text.text  = et.Text;

        gs.cam.targetFollow = transform;
        CartesChance.Remove(CartesChance[0]);
        CartesChance.Add(CartesChance[0]);
    }
    public void DrawChance()
    {
        EffetCarte et = CartesChance[0];

        gs.DrawCard(et.Type);
        switch (et.effet)
        {
        case EffetCarte.Effet.Payer:
            gs.LooseMoney(gs.getActivePlayer().id, et.amount);
            break;

        case EffetCarte.Effet.Bouger:
            gs.moveplayer(gs.getActivePlayer().id, et.amount);
            break;

        case EffetCarte.Effet.Prison:
            gs.moveplayerPrison(gs.getActivePlayer().id);
            break;

        case EffetCarte.Effet.Recevoir:
            gs.GainMoney(gs.getActivePlayer().id, et.amount);
            break;
        }
    }