public void DrawCommunauté() { EffetCarte et = CartesCommunaute[0]; Title.text = et.Title; Text.text = et.Text; gs.DrawCard(et.Type); gs.GainMoney(gs.getActivePlayer().id, et.amount); }
public void DrawnComu() { EffetCarte et = CartesCommunaute[0]; Title.text = et.Title; Text.text = et.Text; CartesCommunaute.Remove(CartesCommunaute[0]); CartesCommunaute.Add(CartesCommunaute[0]); gs.cam.targetFollow = transform; }
public void DrawnChance() { EffetCarte et = CartesChance[0]; Title.text = et.Title; Text.text = et.Text; gs.cam.targetFollow = transform; CartesChance.Remove(CartesChance[0]); CartesChance.Add(CartesChance[0]); }
public void DrawChance() { EffetCarte et = CartesChance[0]; gs.DrawCard(et.Type); switch (et.effet) { case EffetCarte.Effet.Payer: gs.LooseMoney(gs.getActivePlayer().id, et.amount); break; case EffetCarte.Effet.Bouger: gs.moveplayer(gs.getActivePlayer().id, et.amount); break; case EffetCarte.Effet.Prison: gs.moveplayerPrison(gs.getActivePlayer().id); break; case EffetCarte.Effet.Recevoir: gs.GainMoney(gs.getActivePlayer().id, et.amount); break; } }