Exemple #1
0
    private void GrabbedHook()
    {
        isDone = true;
        if (nodeCount == 0)
        {
            CreateNode();
        }

        AttachRope();

        /*while (Vector2.Distance(player.transform.position, lastNode.transform.position) > PM.ropeDistance)
         * {
         *  CreateNode();
         * }*/

        /* NodeScript nodeScript = lastNode.GetComponent<NodeScript>();
         *
         * if (nodeScript != null)
         * {
         *   nodeScript.SetNewLineTarget(player.transform);
         * }*/

        PM.SetNewHook(gameObject);

        if (!particlesDone)
        {
            particlesDone = true;
            EM.CreateGrabberFriendlyEffect(attachedHook.transform.position);
        }

        if (targetGrabber != null)
        {
            targetGrabber.TurnFriendly();
        }
        PM.ResetAirJump();

        //aux.CreateSmallFriendlyCircle(attachedHook.transform.position);


        GameObject node = nodePool.GetPooledObject();

        node.transform.position = player.transform.position;
        node.transform.rotation = Quaternion.identity;
        node.transform.SetParent(transform);


        node.SetActive(true);
        NodeScript nodeScript = lastNode.GetComponent <NodeScript>();

        if (nodeScript != null)
        {
            nodeScript.SetNewLineTarget(player.transform);
        }



        //PM.SetNewLineTarget(lastNode.transform);



        //transform.DetachChildren();
    }