protected override void StartPerform() { base.StartPerform(); Performer.PlayAnimation(UnitAnimations.Wrath); Performer.Scene.Add(chargeupEffect = new Effects.DemonLordWrathChargeup { Translation = Performer.Translation }); }
protected override void EndPerform(bool aborted) { base.EndPerform(aborted); Performer.StopAnimation(); chargeupEffect.Stop(); chargeupEffect = null; }