public static void ApplyAreaEffect(List <Character> characters, Effects.BoolEffects effect, float duration)
 {
     foreach (Character c in characters)
     {
         EffectManager.effectManager.ApplyEffect(c, effect, duration);
     }
 }
        public void ApplyCrowdControl(Character target, Effects.BoolEffects cc, float duration)
        {
            BoolEffect tempEffect = Instantiate(BoolEffectPrefab, target.transform);

            tempEffect.target   = target;
            tempEffect.duration = duration;
            tempEffect.cc       = cc;
        }