public override void ValidateEffect(RenderContext context, ref EffectValidator effectValidator)
 {
     effectValidator.ValidateParameter(ParticleCustomShaderKeys.BaseColor, shaderBaseColor);
     effectValidator.ValidateParameter(ParticleCustomShaderKeys.BaseIntensity, shaderBaseScalar);
 }
 public override void ValidateEffect(RenderContext context, ref EffectValidator effectValidator)
 {
     effectValidator.ValidateParameter(ParticleCustomShaderKeys.BaseColor, shaderBaseColor);
     effectValidator.ValidateParameter(ParticleCustomShaderKeys.BaseIntensity, shaderBaseScalar);
 }
Exemple #3
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        public override void ValidateEffect(RenderContext context, ref EffectValidator effectValidator)
        {
            base.ValidateEffect(context, ref effectValidator);

            effectValidator.ValidateParameter(ParticleBaseKeys.BaseColor, shaderSource);
        }
Exemple #4
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        public override void ValidateEffect(RenderContext context, ref EffectValidator effectValidator)
        {
            base.ValidateEffect(context, ref effectValidator);

            effectValidator.ValidateParameter(ParticleBaseKeys.UsesSoftEdge, (SoftEdgeDistance > 0) ? 1u : 0u);
        }
        public override void ValidateEffect(RenderContext context, ref EffectValidator effectValidator)
        {
            base.ValidateEffect(context, ref effectValidator);

            effectValidator.ValidateParameter(ParticleBaseKeys.BaseColor, shaderSource);
        }
 public override void ValidateEffect(RenderContext context, ref EffectValidator effectValidator)
 {
     //UpdateShaders(context.GraphicsDevice);
     effectValidator.ValidateParameter(ParticleBaseKeys.BaseColor, shaderSource);
 }
        public override void ValidateEffect(RenderContext context, ref EffectValidator effectValidator)
        {
            base.ValidateEffect(context, ref effectValidator);

            effectValidator.ValidateParameter(ParticleBaseKeys.UsesSoftEdge, (SoftEdgeDistance > 0) ? 1u : 0u);
        }