private void AddEffectToolstripItem(object sender, EventArgs e) { HideAllDynamicMenus(); HideAllContextMenus(); // action owner of new effect ActionTemplateWrapper ownerWrapper = Data[contextDataNode.Parent.Name]; // new node in tree TreeNode t = contextDataNode.Nodes.Add("NewEffect"); workingDataNode = t; // get id for this new node t.Name = Ids.Get().ToString(); EffectTemplate eff = new EffectTemplate(); EffectTemplateWrapper efp = new EffectTemplateWrapper(); efp.EffectTemplate = eff; // add wrapper to dictionary effects.Add(t.Name, efp); // update owner action List <EffectTemplate> tempList = new List <EffectTemplate>(ownerWrapper.ActionTemplate.Effects); tempList.Add(eff); ownerWrapper.ActionTemplate.Effects = tempList.ToArray(); // update owner wrapper ownerWrapper.effects.Add(efp); ShowEP(efp); }
override public void OnInspectorGUI() { EffectTemplate _target = (EffectTemplate)target; _target.amount = EditorGUILayout.FloatField("amount", _target.amount); _target.angle = EditorGUILayout.FloatField("angle", _target.angle); }
static void Main() { ClutterRun.Init(); Stage stage = Stage.Default; stage.SetSize(200, 200); template = new EffectTemplate(new Timeline(90, 120), Sine.Func); rect = new Rectangle(); Clutter.Color rect_bg_color = new Clutter.Color(0x33, 0x22, 0x22, 0xff); rect.Color = rect_bg_color; rect.BorderWidth = 10; rect.Reactive = true; rect.SetSize(100, 100); rect.AnchorPointFromGravity = Gravity.Center; rect.SetPosition(100, 100); rect.ButtonPressEvent += delegate { ScaleRect(); }; stage.AddActor(rect); stage.ShowAll(); ClutterRun.Main(); }
public Effect(BaseUnit owner, Unit caster, SkillCaster skillCaster, EffectTemplate template, Skill skill, DateTime time) { Owner = owner; Caster = caster; SkillCaster = skillCaster; Template = template; Skill = skill; StartTime = time; EndTime = DateTime.MinValue; }
public EffectBase(EffectInstance effect) { this.m_id = (short)effect.effectId; this.m_template = Singleton <EffectManager> .Instance.GetTemplate(this.Id); this.m_targets = (SpellTargetType)effect.targetId; this.m_targetMask = effect.targetMask; this.m_delay = effect.delay; this.m_duration = effect.duration; this.m_group = effect.group; this.m_random = effect.random; this.m_modificator = effect.modificator; this.m_trigger = effect.trigger; this.m_hidden = effect.visibleInTooltip; this.ParseRawZone(effect.rawZone); }
public EffectBase(EffectInstance effect) { m_id = (short)effect.effectId; m_template = EffectManager.Instance.GetTemplate(Id); m_targetMask = effect.targetMask; m_delay = effect.delay; m_duration = effect.duration; m_group = effect.group; m_random = effect.random; m_modificator = effect.modificator; m_trigger = effect.trigger; m_triggers = effect.triggers; ParseRawZone(effect.rawZone); ParseTargets(); }
public EffectBase(short id, EffectBase effect) { this.m_id = id; this.m_template = Singleton <EffectManager> .Instance.GetTemplate(id); this.m_targets = effect.Targets; this.m_targetMask = effect.TargetMask; this.m_delay = effect.Delay; this.m_duration = effect.Duration; this.m_group = effect.Group; this.m_random = effect.Random; this.m_modificator = effect.Modificator; this.m_trigger = effect.Trigger; this.m_hidden = effect.Hidden; this.m_zoneSize = effect.m_zoneSize; this.m_zoneMinSize = effect.m_zoneMinSize; this.m_zoneShape = effect.ZoneShape; }
public EffectBase(EffectBase effect) { m_id = effect.Id; m_template = EffectManager.Instance.GetTemplate(effect.Id); m_targets = effect.Targets; m_targetMask = effect.TargetMask; m_delay = effect.Delay; m_duration = effect.Duration; m_group = effect.Group; m_random = effect.Random; m_modificator = effect.Modificator; m_trigger = effect.Trigger; m_triggers = effect.Triggers; m_hidden = effect.Hidden; m_zoneSize = effect.m_zoneSize; m_zoneMinSize = effect.m_zoneMinSize; m_zoneShape = effect.ZoneShape; m_zoneMaxEfficiency = effect.ZoneMaxEfficiency; m_zoneEfficiencyPercent = effect.ZoneEfficiencyPercent; ParseTargets(); }
static void Main() { ClutterRun.Init (); Stage stage = Stage.Default; stage.SetSize (200, 200); template = new EffectTemplate (new Timeline (90, 120), Sine.Func); rect = new Rectangle (); Clutter.Color rect_bg_color = new Clutter.Color (0x33, 0x22, 0x22, 0xff); rect.Color = rect_bg_color; rect.BorderWidth = 10; rect.Reactive = true; rect.SetSize (100, 100); rect.AnchorPointFromGravity = Gravity.Center; rect.SetPosition (100, 100); rect.ButtonPressEvent += delegate { ScaleRect (); }; stage.AddActor (rect); stage.ShowAll (); ClutterRun.Main (); }
public double GetEffectPower(EffectTemplate effect) { return(POWER_PER_STAT.ContainsKey((CharacteristicEnum)effect.Characteristic) ? POWER_PER_STAT[(CharacteristicEnum)effect.Characteristic] : DEFAULT_STAT_POWER); }