public override void ProcessOnCastSpellBehaviour(Transform target) { EffectReciver effectReciver = target.gameObject.GetComponent <EffectReciver>(); if (effectReciver) { effectReciver.AddEffect(_effect); } }
public override void ProcessOnHitBehaviour(Collider collider) { EffectReciver effectReciver = collider.gameObject.GetComponent <EffectReciver>(); if (effectReciver) { effectReciver.AddEffect(_effect); } }