private Vector3 GetEffectPosition(EffectPositionType positionType)
    {
        Vector3 position = new Vector3();

        switch (positionType)
        {
        case EffectPositionType.SOURCE_POSITION:
            position = from.transform.position;
            break;

        case EffectPositionType.TARGET_POSITION:
            position = to.transform.position;
            break;

        case EffectPositionType.CENTOR:

            break;

        default:

            position = from.transform.position;
            break;
        }

        return(position);
    }
Exemple #2
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        internal void LoadFromDef(string id)
        {
            this.id = id;
            Hashtable def       = Defs.GetEntity(this.id);
            string    reference = def.GetString("ref");

            while (!string.IsNullOrEmpty(reference))
            {
                Hashtable refdef = Defs.GetEntity(reference);
                reference = refdef.GetString("ref");
                def.Concat(refdef);
            }
            this.name       = def.GetString("name");
            this.model      = def.GetString("model");
            this.noShadow   = def.GetBoolean("no_shadow");
            this.flag       = ( EntityFlag )def.GetInt("flag");
            this.size       = def.GetVec3("size");
            this.mass       = def.GetFloat("mass");
            this.volumetric = def.GetBoolean("volumetric");
            this.fov        = def.GetFloat("fov");
            this.speed      = def.GetFloat("speed");
            this.rotSpeed   = def.GetFloat("rot_speed");
            this.scale      = def.GetFloat("scale");
            if (this.scale <= 0)
            {
                this.scale = 1;
            }
            this.trackDistance  = def.GetFloat("track_distance");
            this.goldBase       = def.GetInt("gold_base");
            this.skillPointBase = def.GetInt("skill_point_base");
            if (def.ContainsKey("firing_point"))
            {
                this.firingPoint = def.GetVec3("firing_point");
            }
            if (def.ContainsKey("hit_point"))
            {
                this.hitPoint = def.GetVec3("hit_point");
            }
            this.destructImmediately = def.GetBoolean("destruct_immediately");
            this.lifeTime            = def.GetFloat("life_time");

            this.skills = def.GetStringArray("skills");

            ArrayList lvls = def.GetList("level");

            if (lvls != null)
            {
                int count = lvls.Count;
                this.levels = new Level[count];
                for (int i = 0; i < count; i++)
                {
                    Level     lvl  = this.levels[i] = new Level();
                    Hashtable ldef = ( Hashtable )lvls[i];
                    lvl.mhp                       = ldef.GetFloat("hp");
                    lvl.mmana                     = ldef.GetFloat("mana");
                    lvl.hpRegen                   = ldef.GetFloat("hp_regen");
                    lvl.manaRegen                 = ldef.GetFloat("mana_regen");
                    lvl.ad                        = ldef.GetFloat("ad");
                    lvl.armor                     = ldef.GetFloat("armor");
                    lvl.armorPenFlat              = ldef.GetFloat("armor_pen_flat");
                    lvl.armorPen                  = ldef.GetFloat("armor_pen");
                    lvl.ap                        = ldef.GetFloat("ap");
                    lvl.magicResist               = ldef.GetFloat("magic_resist");
                    lvl.magicPenFlat              = ldef.GetFloat("magic_pen_flat");
                    lvl.magicPen                  = ldef.GetFloat("magic_pen");
                    lvl.reliveTime                = ldef.GetInt("relive_time");
                    lvl.reliveGold                = ldef.GetInt("relive_gold");
                    lvl.goldBountyAwarded         = ldef.GetInt("gold_bounty_awarded");
                    lvl.expBountyAwarded          = ldef.GetInt("exp_bounty_awarded");
                    lvl.upgradeExpNeeded          = ldef.GetInt("upgrade_exp_needed");
                    lvl.upgradeSkillPointObtained = ldef.GetInt("upgrade_skill_point_obtained");
                    lvl.upgradeGoldObtained       = ldef.GetInt("upgrade_gold_obtained");
                }
            }

            this.aiDatas = AIData.Parse(def.GetList("ai"));
            this.script  = def.GetString("script");

            //missile
            this.flightType = ( FlightType )def.GetInt("flight_type");
            this.duration   = def.GetFloat("duration");
            this.arc        = def.GetFloat("arc");
            this.hitFx      = def.GetString("hit_fx");

            //effect
            this.shaderName    = def.GetString("shader_name");
            this.shadowVisible = def.GetBoolean("shadow_visible");
            this.positionType  = ( EffectPositionType )def.GetInt("position_type");
            this.rotationType  = ( EffectRotationType )def.GetInt("rotation_type");
            this.spare         = ( Spare )def.GetInt("spare");
        }