Exemple #1
0
        protected void SetRandomValues(DeviceContextHolder holder, EffectOnlyResourceVariable texture, EffectOnlyVector4Variable size, bool accumulationMode,
                                       Vector2 targetSize)
        {
            if (_accumulationMode != accumulationMode)
            {
                _accumulationMode = accumulationMode;

                var randomSize = accumulationMode ? 16 : 4;
                texture.SetResource(holder.GetRandomTexture(randomSize, randomSize));
                _randomSize = randomSize;

                if (!accumulationMode)
                {
                    size.Set(new Vector4(targetSize.X / _randomSize, targetSize.Y / _randomSize, 0f, 0f));
                }
            }
            else if (accumulationMode)
            {
                size.Set(new Vector4(targetSize.X / _randomSize, targetSize.Y / _randomSize, MathUtils.Random(0f, 1f), MathUtils.Random(0f, 1f)));
            }
        }
 public static void Set([CanBeNull] this SourceReady ready, [NotNull] EffectOnlyResourceVariable resource,
                        [NotNull] EffectOnlyVector4Variable channelsAssignments)
 {
     resource.SetResource(ready?.View);
     channelsAssignments.Set(ready?.ChannelsAssignments ?? default(Vector4));
 }