protected virtual void Dispose(bool isDisposing) { foreach (var om in GameObjectAndModelInfoList.Values) { om.Destroy(); } foreach (var go in StarEffectList) { Object.Destroy(go); } foreach (var go in EffectList) { Object.Destroy(go); } BoneTrans.Clear(); GameObjectAndModelInfoList.Clear(); StarEffectList.Clear(); EffectList.Clear(); BoneTrans = null; GameObjectAndModelInfoList = null; StarEffectList = null; EffectList = null; BaseRoleConfig = null; LoadingEffect = null; RoleObject = null; DestroyGameObject(); }
//< 씬이 종료될때 호출되는곳 public static void EndScene(bool InGame = true) { UIHelper.SetMainCameraActive(true); if (spawnCtlr != null) { spawnCtlr.setNpcActiveExceptBoss(true); } if (EndCall != null) { EndCall(); } EndCall = null; StartCheck = false; CutSceneEventDic.Clear(); if (InGame) { GameInfoBase.NotTimeUpdate = false; } Time.timeScale = GameDefine.DefaultTimeScale; for (int i = 0; i < EffectList.Count; i++) { if (EffectList[i] != null) { DestroyImmediate(EffectList[i]); } } EffectList.Clear(); // GameObject panel = UIMgr.GetUI("CutSceneSkipPanel"); // if (panel != null) // panel.GetComponent<UIBasePanel>().Close(); if (InGame) { CutSceneSendMessage.PauseAllUnits(false); GameObject appearPanel = UIMgr.GetUI("UIPanel/AppearBossPanel"); if (appearPanel != null) { appearPanel.GetComponent <AppearBossPanel>().Close(); } UIMgr.setHudPanelVisible(true); UIMgr.setInGameBoardPanelVisible(true); } if (seq != null) { Destroy(seq.gameObject); } if (CutSceneSendMessage._CameraFadeEventObj != null) { Destroy(CutSceneSendMessage._CameraFadeEventObj.gameObject); } if (startCamObj != null) { Destroy(startCamObj); } if (startRootObj != null) { Destroy(startRootObj); } if (InGame) { TempCoroutine.instance.FrameDelay(0.1f, () => { //< 혹시나 포커싱카메라가 없을수도있기에 체크 if (G_GameInfo.GameInfo.FocusingCam == null) { G_GameInfo.GameInfo.FocusingCam = ResourceMgr.InstAndGetComponent <FocusingCamera>("Camera/FocusingCamera"); G_GameInfo.GameInfo.FocusingCam.SetTargetCamera(CameraManager.instance.mainCamera); if (SkillEventMgr.Live) { SkillEventMgr.instance.Setup(CameraManager.instance.RtsCamera, G_GameInfo.GameInfo.FocusingCam); } } //< 포커싱카메라가 안꺼져있을수있으므로 꺼줌 if (G_GameInfo.GameInfo.FocusingCam != null && G_GameInfo.GameInfo.FocusingCam.gameObject.activeSelf) { G_GameInfo.GameInfo.FocusingCam.EndUpdate(); } }); } GameObject UIShadowLight = GameObject.Find("UI_ShadowLight"); //cyoung 추가 if (UIShadowLight != null) { UIShadowLight.GetComponent <Light> ().enabled = true; } }
public static void ResetEffects() { EffectList.Clear(); }