public bool execute() { bool forcewait = false; ConversationLine l; if (node != null) { switch (node.getType()) { case ConversationNodeViewEnum.DIALOGUE: while (current_line < node.getLineCount() && !forcewait) { l = node.getLine(current_line); if (ConditionChecker.check(l.getConditions())) { forcewait = true; Game.Instance.talk(l.getText(), l.getName()); } current_line++; } if (!forcewait && additional_effects != null && additional_effects.effects.Count > 0) { forcewait = additional_effects.execute(); } break; case ConversationNodeViewEnum.OPTION: if (this.child == -2) { Game.Instance.showOptions(this); forcewait = true; } else { if (additional_effects != null) { forcewait = additional_effects.execute(); } else { forcewait = false; } } break; } } return(forcewait); }
public bool execute() { if (effectHolder != null) { force_wait = effectHolder.execute(); if (!force_wait) { finished = true; } } return(force_wait); }
public bool execute() { if (effectHolder != null) { force_wait = effectHolder.execute(); if (!force_wait) { finished = true; } //DestroyImmediate(this.gameObject); } return(force_wait); }