Exemple #1
0
    public void PopulateActions()
    {
        for (int i = 0; i < 4; i++)
        {
            int randomEntry = Random.Range(0, actionsDatabase.actionData.Count);

            for (int x = 0; x < actions.Count; x++)
            {
                //Debug.Log(actions[x].actionNameText.text + " " + actionsDatabase.actionData[randomEntry].actionName);
                while (actions[x].actionNameText.text == actionsDatabase.actionData[randomEntry].actionName)
                {
                    //Debug.Log("messed up here");
                    randomEntry = Random.Range(0, actionsDatabase.actionData.Count);
                    x           = 0;
                }
            }
            Debug.Log("actions " + i + "is" + actionsDatabase.actionData[randomEntry].actionName);

            GameObject newEntry = Instantiate(actionEntryTemplate.gameObject) as GameObject;
            newEntry.transform.SetParent(actionEntryHolder, false);
            newEntry.GetComponent <Image>().sprite = spriteButtons[i];
            newEntry.SetActive(true);

            ActionEntry entryScript = newEntry.GetComponent <ActionEntry>();
            GameEffect  testEfect   = EffectFactory.CreateGameEffect(actionsDatabase.actionData[randomEntry].testSimpleEffect, actionsDatabase.actionData[randomEntry].delay);

            entryScript.Initialize(actionsDatabase.actionData[randomEntry], testEfect, this);
            actions.Add(entryScript);
        }
    }