/// <summary>
        /// Fills the container with a certain liquid.
        /// Water cleans all the liquids.
        /// </summary>
        /// <param name="liquid"></param>
        public void Fill(EffectFactory.LIQUID_TYPE liquid)
        {
            if (liquid == EffectFactory.LIQUID_TYPE.Water)
            {
                Empty();
                return;
            }
            if (FillAmount >= 100)
            {
                FillAmount = 100;
                return;
            }
            var l = _containedLiquids.Find(x => x.Liquid == liquid);

            if (l == null)
            {
                l = new Ingredient {
                    Liquid = liquid
                };
                _containedLiquids.Add(l);
            }
            l.Percentage += fillStep;
            FillAmount   += fillStep;
//            Debug.Log("Fill percent of " + liquid + " = " + l.Percentage);
        }
 /// <summary>
 /// Fills the container with the given liquid and the given amount.
 /// </summary>
 /// <param name="liquid"></param>
 /// <param name="amount">Should be between 0 and 100%</param>
 public void Fill(EffectFactory.LIQUID_TYPE liquid, float amount)
 {
     _containedLiquids.Add(new Ingredient {
         Liquid = liquid, Percentage = amount
     });
     FillAmount += amount;
 }
Exemple #3
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        public void Fill(EffectFactory.LIQUID_TYPE liquid)
        {
            var fa = _container.FillAmount / 100f;

            _container.Fill(liquid);
            _liquid.SetActive(fa > 0);
            _liquid.transform.localScale = new Vector3(1, fa, 1);
            _liquidMat.material.color    = _container.GetContainerColor();
            if (fa >= 1 && drinkEvent == null)
            {
                var effect = _container.GetGeneratedEffect();
                if (effect != null)
                {
                    drinkEvent = effect.Activate(gameObject);
                }
            }
            else if (fa < 1 && drinkEvent != null)
            {
                Destroy(drinkEvent);
                drinkEvent = null;
            }

            //_liquidMat.material.SetColor("_Color", _container.GetContainerColor());
        }