public override void Dispose() { _effect = null; DisposeHelper.Dispose(ref _sphere); DisposeHelper.Dispose(ref _rasterizer); DisposeHelper.Dispose(ref _depth); }
public override void OnInitialize(DeviceContextHolder holder) { _effect = holder.GetEffect <EffectDeferredLight>(); _sphere = SphereObject.Create(Radius); _rasterizer = RasterizerState.FromDescription(holder.Device, new RasterizerStateDescription { CullMode = CullMode.Front, FillMode = FillMode.Solid, IsDepthClipEnabled = true, IsAntialiasedLineEnabled = false }); _depth = DepthStencilState.FromDescription(holder.Device, new DepthStencilStateDescription { DepthComparison = Comparison.Greater, IsDepthEnabled = true, IsStencilEnabled = false, DepthWriteMask = DepthWriteMask.Zero }); }
protected override void InitializeInner() { _deferredLighting = DeviceContextHolder.GetEffect <EffectDeferredLight>(); _deferredResult = DeviceContextHolder.GetEffect <EffectDeferredResult>(); _ppBasic = DeviceContextHolder.GetEffect <EffectPpBasic>(); _gDepthBuffer = TargetResourceDepthTexture.Create(); _gBufferBase = TargetResourceTexture.Create(Format.R16G16B16A16_Float); _gBufferNormal = TargetResourceTexture.Create(Format.R32G32B32A32_Float); _gBufferMaps = TargetResourceTexture.Create(Format.R8G8B8A8_UNorm); _temporaryDepthBuffer = TargetResourceDepthTexture.Create(); _temporaryBuffer0 = TargetResourceTexture.Create(Format.R16G16B16A16_Float); _temporaryBuffer1 = TargetResourceTexture.Create(Format.R16G16B16A16_Float); _temporaryBuffer2 = TargetResourceTexture.Create(Format.R16G16B16A16_Float); _temporaryBuffer3 = TargetResourceTexture.Create(Format.R16G16B16A16_Float); _outputBuffer = TargetResourceTexture.Create(Format.R8G8B8A8_UNorm); _reflectionCubemap = new ReflectionCubemap(1024); _reflectionCubemap.Initialize(DeviceContextHolder); _sunShadows = new ShadowsDirectional(2048); _sunShadows.Initialize(DeviceContextHolder); }
public override void Dispose() { _effect = null; }
public override void OnInitialize(DeviceContextHolder holder) { _effect = holder.GetEffect <EffectDeferredLight>(); }