Toggle navigation
Hot Examples
FR
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
Rechercher
C# (CSharp) EffectController.ApplyEffect Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
EffectController
Méthode/Fonction:
ApplyEffect
Exemples au hotexamples.com:
1
C# (CSharp) EffectController.ApplyEffect - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
EffectController.ApplyEffect
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
GetInstance(4)
CreateEffectAsync(3)
GetEffectObject(3)
DeleteEffectAsync(3)
AddEffectAsync(2)
Begin(2)
EffectPlay(2)
EffectSetting(2)
EnableRightShield(1)
DisableRightSwipe(1)
Dispose(1)
EnableDeathSmoke(1)
EnableLeftShield(1)
EnableLeftSwipe(1)
AddEffect(1)
EnableRightSwipe(1)
GameLose(1)
GameWin(1)
GetBulletIdByGO(1)
GetComponentsInChildren(1)
GetEffect(1)
GetEffects(1)
GetValue(1)
HasEffect(1)
DisableLeftSwipe(1)
CustomDebuffTime(1)
CustomEndScale(1)
Create(1)
ApplyEffect(1)
AttackEffect(1)
Ball(1)
BindDestroyFunction(1)
BitEffect(1)
CheckHasParticleSystem(1)
CheckHasRenderEffectScript(1)
Collected(1)
CustomActiveDistance(1)
CustomDebuffSpeed(1)
CustomActiveTime(1)
CustomBreakEffect(1)
CustomDPS(1)
CustomDamage(1)
CustomDebuffAttack(1)
CustomDebuffAvoid(1)
CustomDebuffDefence(1)
CustomDebuffSp(1)
HealthAction(1)
Méthodes fréquemment utilisées
GetInstance (4)
CreateEffectAsync (3)
GetEffectObject (3)
DeleteEffectAsync (3)
AddEffectAsync (2)
Begin (2)
EffectPlay (2)
EffectSetting (2)
EnableRightShield (1)
DisableRightSwipe (1)
Méthodes fréquemment utilisées
Dispose (1)
EnableDeathSmoke (1)
EnableLeftShield (1)
EnableLeftSwipe (1)
AddEffect (1)
EnableRightSwipe (1)
GameLose (1)
GameWin (1)
GetBulletIdByGO (1)
GetComponentsInChildren (1)
GetEffect (1)
GetEffects (1)
GetValue (1)
HasEffect (1)
DisableLeftSwipe (1)
CustomDebuffTime (1)
CustomEndScale (1)
Create (1)
ApplyEffect (1)
AttackEffect (1)
Méthodes fréquemment utilisées
GetEffect (1)
GetEffects (1)
GetValue (1)
HasEffect (1)
DisableLeftSwipe (1)
CustomDebuffTime (1)
CustomEndScale (1)
Create (1)
ApplyEffect (1)
AttackEffect (1)
Ball (1)
BindDestroyFunction (1)
BitEffect (1)
CheckHasParticleSystem (1)
CheckHasRenderEffectScript (1)
Collected (1)
CustomActiveDistance (1)
CustomDebuffSpeed (1)
CustomActiveTime (1)
CustomBreakEffect (1)
CustomDPS (1)
CustomDamage (1)
CustomDebuffAttack (1)
CustomDebuffAvoid (1)
CustomDebuffDefence (1)
CustomDebuffSp (1)
HealthAction (1)
Méthodes fréquemment utilisées
Ball (1)
BindDestroyFunction (1)
BitEffect (1)
CheckHasParticleSystem (1)
CheckHasRenderEffectScript (1)
Collected (1)
CustomActiveDistance (1)
CustomDebuffSpeed (1)
CustomActiveTime (1)
CustomBreakEffect (1)
CustomDPS (1)
CustomDamage (1)
CustomDebuffAttack (1)
CustomDebuffAvoid (1)
CustomDebuffDefence (1)
CustomDebuffSp (1)
HealthAction (1)
Exemple #1
0
Afficher le fichier
Fichier :
PlayerBase.cs
Projet :
paSushkov/GeekBrains-RollABall
public void ApplyEffect(EffectBase effect) { effectController.ApplyEffect(effect); }
x