public void Reset() { SetActive(false); buttonPanel.transform.localScale = scaleIn; EffectControl.FadeOutCanvasNow(tap); EffectControl.FadeOutCanvasNow(bestText.gameObject); }
IEnumerator AnimGameOver() { MainCanvas.Main.inGameScript.MoveScoreDown(); yield return(new WaitForSeconds(0.5f)); int score = MainCanvas.Main.inGameScript.scoreInt; if (score > Settings.GetBest) { Settings.SetBest(score); } SetBestScore(Settings.GetBest); MainObjControl.Instant.camCrt.allow = false; StartCoroutine(EffectControl.FadeInCanvas(bestText.gameObject, 0.5f)); yield return(new WaitForSeconds(0.2f)); StartCoroutine(EffectControl.FadeInCanvas(tap, 0.5f)); StartCoroutine(EffectControl.ScaleInCanvas(buttonPanel, 0.4f)); yield return(new WaitForSeconds(0.4f)); MainState.SetState(MainState.State.GameOver); // MainAudio.Main.PlaySound(TypeAudio.SoundLose); }
/// <summary> /// Raises the destroy event. /// </summary> void OnDestroy() { // If scene is in progress if (isQuitting == false) { // Find all colliders in specified radius Collider2D[] cols = Physics2D.OverlapCircleAll(transform.position, radius); foreach (Collider2D col in cols) { if (IsTagAllowed(col.tag) == true) { EffectControl effectControl = col.gameObject.GetComponent <EffectControl>(); if (effectControl != null) { effectControl.AddEffect(effectName, modifier, duration, effectFx); } } } if (explosionFx != null) { // Create explosion visual effect Destroy(Instantiate <GameObject>(explosionFx, transform.position, transform.rotation), explosionFxDuration); } if (sfx != null && AudioManager.instance != null) { // Play sfx AudioManager.instance.PlaySound(sfx); } } }
void Start() { HP = init_hp; is_dead = false; ani = GetComponent <Animator>(); dc = GameObject.Find("DamageShower").GetComponent <DamageController>(); ec = GameObject.Find("DamageShower").GetComponent <EffectControl>(); }
public void AddNewPoint(bool isUp) { Vector3 newPath; switch (Turn) { case turn.forward: newPath = new Vector3(0, 0, GameDefine.roadRandSize); break; case turn.left: newPath = new Vector3(-GameDefine.roadRandSize, 0, 0); break; default: newPath = new Vector3(GameDefine.roadRandSize, 0, 0); break; } listPointActive.Add(listPointActive[listPointActive.Count - 1] + newPath); listType.Add(Random.value > 0.5f); Vector3 p1 = listPointActive[listPointActive.Count - 3]; Vector3 p2 = listPointActive[listPointActive.Count - 2]; Vector3 p3 = listPointActive[listPointActive.Count - 1]; if (listRoadActive.Count > 2) { Vector3 pos = listRoadActive[listRoadActive.Count - 1].transform.position; StartCoroutine(EffectControl.Move(listRoadActive[listRoadActive.Count - 1], new Vector3(pos.x, 0, pos.z), 0.4f, null)); pos = listBonusActive[listBonusActive.Count - 1].transform.position; StartCoroutine(EffectControl.Move(listBonusActive[listBonusActive.Count - 1], new Vector3(pos.x, 0, pos.z), 0.4f, null)); pos = listBlock[listBlock.Count - 1].transform.position; StartCoroutine(EffectControl.Move(listBlock[listBlock.Count - 1].gameObject, new Vector3(pos.x, 2.4f, pos.z), 0.6f, null)); pos = listBlockBonus[listBlockBonus.Count - 1].transform.position; StartCoroutine(EffectControl.Move(listBlockBonus[listBlockBonus.Count - 1].gameObject, new Vector3(pos.x, 2.4f, pos.z), 0.6f, null)); MainObjControl.Instant.arrowCrt.MoveUpArrow(); } CreatePath(p2, p3, listType[listType.Count - 2], isUp); CreateRoadBounus(p1, p2, p3, !listType[listType.Count - 2], isUp); RandTurn(); }
public static EffectControl get() { if (EffectControl.instance == null) { GameObject go = GameObject.Find("EffectControl"); if (go != null) { EffectControl.instance = go.GetComponent <EffectControl>(); } else { Debug.LogError("Can't find game object \"EffectControl\"."); } } return(EffectControl.instance); }
private void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); particles = new ParticleSystem[effectObjects.Count]; for (int i = 0; i < particles.Length; i++) { particles[i] = Instantiate(effectObjects[i], gameObject.transform); particles[i].Stop(); } } else { Destroy(gameObject); } }
// ================================================================ // // 继承于MonoBehaviour void Start() { this.room_control = RoomControl.get(); this.scene_control = SceneControl.get(); this.effect_control = EffectControl.get(); // this.is_grounded = false; GetComponent <AudioSource>().clip = START_SOUND; GetComponent <AudioSource>().Play(); this.previous_velocity = Vector3.zero; this.next_step = STEP.STAND; this.coli_result = new NekoColiResult(); this.coli_result.neko = this; this.coli_result.create(); this.action_stand.is_fade_anim = true; }
//// エフェクトの座標指定生成メソッド //// public void CreateEffect(string fileName, Vector3 transform, bool loop = false) { if (effectLoadList.ContainsKey(fileName)) { // エフェクトのインスタンスを作成 GameObject effectObject = Instantiate(effectLoadList[fileName], transform, Quaternion.identity); // EffectManager管理で作成 effectObject.transform.SetParent(instanceTransform, false); // ループ指定の場合エフェクトは削除しない if (loop) { return; } // ループしない場合、デュレーションの時間が経過したら自動的に削除 EffectControl effectControl = effectObject.GetComponent <EffectControl>(); // エフェクトがループエフェクトか調べる if (effectControl.GetLoopFlag()) { debugManager.SetDebugLog("「" + fileName + "」のエフェクトはループエフェクトの為削除できません"); return; } // エフェクトの再生時間を超えたら自動的に削除 Destroy(effectObject, effectControl.GetDuration()); } // エフェクトがリストに存在しない時 else { debugManager.SetDebugLog("「" + fileName + "」のエフェクトを作成出来ません"); } return; }
private void ShowInflightEffect(EffectControl effectControl) { //D.Log("{0}.ShowInflightEffect({1}) called.", Name, effectControl.GetName()); switch (effectControl) { case EffectControl.Show: inFlightEffect.Play(); break; case EffectControl.Hide: if (inFlightEffect.IsAlive()) { inFlightEffect.Stop(); inFlightEffect.Clear(); } break; case EffectControl.Pause: if (inFlightEffect.isPlaying && !inFlightEffect.isPaused) { inFlightEffect.Pause(); } break; case EffectControl.Resume: if (inFlightEffect.isPaused) { inFlightEffect.Play(); } break; case EffectControl.None: default: throw new NotImplementedException(ErrorMessages.UnanticipatedSwitchValue.Inject(effectControl)); } }
/// <summary> /// Start this instance. /// </summary> void Start() { effectControl = GetComponentInParent <EffectControl>(); Debug.Assert(effectControl, "Wrong initial settings"); }