public void SetPerObjectConstBuf(IntVector3 offset)
 {
     m_objectWorldMatrixParam.SetValue(offset.ToVector3());
     m_perObConstBuf.Update();
 }
Exemple #2
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        protected override EffectPass OnApply(EffectPass pass)
        {
            _vertexShaderConstantBuffer.Update();

            return(base.OnApply(pass));
        }